Список престиж-классов D&D 3.x — различия между версиями

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(Простановка шаблонов "Пересмотренная версия" для престижей, существующих в 3.0 и 3.5 версиях. Начало работы.)
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| '''[[Abolisher]]''' || — || [[Lords of Madness|LoM]] 182 || * || The abolisher is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs.
 
| '''[[Abolisher]]''' || — || [[Lords of Madness|LoM]] 182 || * || The abolisher is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs.
 
|-
 
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| '''[[aburant champion]]''' || — || [[Complete Mage|CM]] 50 || * || A warrior who dabbles in abjuration magic.
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| '''[[Aburant champion]]''' || — || [[Complete Mage|CM]] 50 || * || A warrior who dabbles in abjuration magic.
 
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| '''[[acolyte of the ego]]''' || — || [[Tome of Magic|ToM]] 204 || * || By learning to speak their own truenames, acolytes of the ego strive to unlock hidden powers lost to the cosmos.
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| '''[[Acolyte of the ego]]''' || — || [[Tome of Magic|ToM]] 204 || * || By learning to speak their own truenames, acolytes of the ego strive to unlock hidden powers lost to the cosmos.
 
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| '''[[acolyte of the skin]]''' || — || [[Complete Arcane|CAr]] 19 || * || Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
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| {{подсказка|'''[[Acolyte of the skin]]'''|Пересмотренная версия}} || — || [[Complete Arcane|CAr]] 19 || * || Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
 
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| '''[[acolyte of the skin]]''' || — || [[Tome and Blood|TaB]] 43 || * || Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
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| '''[[Acolyte of the skin]]''' || — || [[Tome and Blood|TaB]] 43 || * || Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
 
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| '''[[agent retriever]]''' || — || [[Epic Level Handbook|ELH]] 24 || * || Finding items, especially long-lost ones, is an agent retriever's specialty.
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| '''[[Agent retriever]]''' || — || [[Epic Level Handbook|ELH]] 24 || * || Finding items, especially long-lost ones, is an agent retriever's specialty.
 
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| '''[[Aglarondan griffonrider]]''' || — || [[Unapproachable East|UnE]] 18 || [[Forgotten Realms|FR]] || Soaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack.
 
| '''[[Aglarondan griffonrider]]''' || — || [[Unapproachable East|UnE]] 18 || [[Forgotten Realms|FR]] || Soaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack.
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| '''[[Akodo champion]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 220 || * || Akodo champions are the leaders of the mighty army of the Lion clan.
 
| '''[[Akodo champion]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 220 || * || Akodo champions are the leaders of the mighty army of the Lion clan.
 
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| '''[[alchemist savant]]''' || — || [[Magic of Eberron|MoE]] 53 || * || The alchemist savant excels in the capacity to break down the normal barriers that lie between alchemy and magic, between potion and alchemical fluid, between science and art.
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| '''[[Alchemist savant]]''' || — || [[Magic of Eberron|MoE]] 53 || * || The alchemist savant excels in the capacity to break down the normal barriers that lie between alchemy and magic, between potion and alchemical fluid, between science and art.
 
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| '''[[alienist]]''' || — || [[Complete Arcane|CAr]] 21 || * || Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
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| {{подсказка|'''[[Alienist]]'''|Пересмотренная версия}} || — || [[Complete Arcane|CAr]] 21 || * || Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
 
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| '''[[alienist]]''' || — || [[Tome and Blood|TaB]] 45 || * || Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
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| '''[[Alienist]]''' || — || [[Tome and Blood|TaB]] 45 || * || Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
 
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| '''[[Anarchic Initiate]]''' ||  Посвящённый анархии || [[Complete Psionic|CP]] 17 || * || [[Неуправляемый]], тесно связанный с нестабильной энергией [[Лимбо]] и за счёт этого обретающий большую силу и большую нестабильность способностей.
+
| '''[[Anarchic initiate]]''' ||  Посвящённый анархии || [[Complete Psionic|CP]] 17 || * || [[Неуправляемый]], тесно связанный с нестабильной энергией [[Лимбо]] и за счёт этого обретающий большую силу и большую нестабильность способностей.
 
|-
 
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| '''[[ancient master]]''' || — || [[Serpent Kingdoms|SK]] 159 || * || Those yuan-ti who grow mightier of mind and gain additional psionic powers are called ancient masters.
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| '''[[Ancient master]]''' || — || [[Serpent Kingdoms|SK]] 159 || * || Those yuan-ti who grow mightier of mind and gain additional psionic powers are called ancient masters.
 
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| '''[[anima mage]]''' || — || [[Tome of Magic|ToM]] 50 || * || Anima mages see vestiges as mere tools, no different from spell component pouches or a wand of fireball.
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| '''[[Anima mage]]''' || — || [[Tome of Magic|ToM]] 50 || * || Anima mages see vestiges as mere tools, no different from spell component pouches or a wand of fireball.
 
|-
 
|-
| '''[[animal lord]]''' || — || [[Complete Adventurer|CAd]] 22 || * || Each animal lord forms a bond with one group of animals.
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| {{подсказка|'''[[Animal lord (престиж-класс)|Animal lord]]'''|Пересмотренная версия}} || — || [[Complete Adventurer|CAd]] 22 || * || Each animal lord forms a bond with one group of animals.
 
|-
 
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| '''[[animal lord]]''' || — || [[Masters of the Wild|MotW]] 43 || * || Each animal lord forms a bond with one group of animals.
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| '''[[Animal lord (престиж-класс)|Animal lord]]''' || — || [[Masters of the Wild|MotW]] 43 || * || Each animal lord forms a bond with one group of animals.
 
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|-
| '''[[anointed knight]]''' || — || [[Book of Exalted Deeds|BoED]] 49 || * || The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant.
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| '''[[Anointed knight]]''' || — || [[Book of Exalted Deeds|BoED]] 49 || * || The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant.
 
|-
 
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| '''[[apostle of peace]]''' || — || [[Book of Exalted Deeds|BoED]] 51 || * || The apostle of peace is an advocate for nonviolent resolution of conflict.
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| '''[[Apostle of peace]]''' || — || [[Book of Exalted Deeds|BoED]] 51 || * || The apostle of peace is an advocate for nonviolent resolution of conflict.
 
|-
 
|-
| '''[[arachne]]''' || — || [[Faiths & Pantheons|FP]] 182 || * || Arachnes are priestesses of Lolth who have risen to the pinnacle of drow society, worshiping Lolth only for the power she grants.
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| '''[[Arachne]]''' || — || [[Faiths & Pantheons|FP]] 182 || * || Arachnes are priestesses of Lolth who have risen to the pinnacle of drow society, worshiping Lolth only for the power she grants.
 
|-
 
|-
| '''[[arachnomancer]]''' || — || [[Drow of the Underdark|DrU]] 65 || * || By discarding the religious traditions dominating drow culture, the arachnomancer finds a different way to serve the Weaver of Webs.
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| '''[[Arachnomancer]]''' || — || [[Drow of the Underdark|DrU]] 65 || * || By discarding the religious traditions dominating drow culture, the arachnomancer finds a different way to serve the Weaver of Webs.
 
|-
 
|-
 
| '''[[Arboreal Guardian]]''' || — || [[Ghostwalk|Gh]] 19 || * || Within the Spirit Wood are the Arboreal Guardians, men and women dedicated to protecting and ministering the living repositories of elf and half-elf spirits.
 
| '''[[Arboreal Guardian]]''' || — || [[Ghostwalk|Gh]] 19 || * || Within the Spirit Wood are the Arboreal Guardians, men and women dedicated to protecting and ministering the living repositories of elf and half-elf spirits.
 
|-
 
|-
| '''[[arcachnomancer]]''' || — || [[Underdark (D&D 3.5)|Und]] 28 || * || Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders — the arachnomancer.
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| '''[[Arachnomancer]]''' || — || [[Underdark (D&D 3.5)|Und]] 28 || * || Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders — the arachnomancer.
 
|-
 
|-
| '''[[arcane archer]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 176 || * || The arcane archer is a warrior skilled in using magic to supplement her combat prowess.
+
| '''[[Arcane archer]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 176 || * || The arcane archer is a warrior skilled in using magic to supplement her combat prowess.
 
|-
 
|-
| '''[[arcane devotee]]''' || — || [[Forgotten Realms Campaign Setting|FRCS]] 40 || * || Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
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| '''[[Arcane devotee]]''' || — || [[Forgotten Realms Campaign Setting|FRCS]] 40 || * || Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
 
|-
 
|-
| '''[[arcane devotee]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 48 || * || Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
+
| {{подсказка|'''[[Arcane devotee]]'''|Пересмотренная версия}} || — || [[Player’s Guide to Faerûn|PGtF]] 48 || * || Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
 
|-
 
|-
| '''[[arcane hierophant]]''' || — || [[Races of the Wild|RoW]] 108 || * || Arcane hierophants wield a blending of arcane magic and divine magic with a heavy emphasis on nature and the elements.
+
| '''[[Arcane hierophant]]''' || — || [[Races of the Wild|RoW]] 108 || * || Arcane hierophants wield a blending of arcane magic and divine magic with a heavy emphasis on nature and the elements.
 
|-
 
|-
| '''[[arcane trickster]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 177 || * || Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
+
| {{подсказка|'''[[Arcane trickster]]'''|Пересмотренная версия}} || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 177 || * || Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
 
|-
 
|-
| '''[[arcane trickster]]''' || — || [[Tome and Blood|TaB]] 47 || * || Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
+
| '''[[Arcane trickster]]''' || — || [[Tome and Blood|TaB]] 47 || * || Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
 
|-
 
|-
| '''[[archmage]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 178 || * || The most advanced practitioners of arcane magic are frequently archmages.
+
| {{подсказка|'''[[Archmage]]'''|Пересмотренная версия}} || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 178 || * || The most advanced practitioners of arcane magic are frequently archmages.
 
|-
 
|-
| '''[[archmage]]''' || — || [[Forgotten Realms Campaign Setting|FRCS]] 41 || * || The archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability to master these arcane secrets.
+
| '''[[Archmage]]''' || — || [[Forgotten Realms Campaign Setting|FRCS]] 41 || * || The archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability to master these arcane secrets.
 
|-
 
|-
| '''[[ardent dilettante]]''' || — || [[Planar Handbook|PlH]] 55 || * || A diversity of interests and a moderate level of ability in one skill can lead one to become an ardent dilettante.
+
| '''[[Ardent dilettante]]''' || — || [[Planar Handbook|PlH]] 55 || * || A diversity of interests and a moderate level of ability in one skill can lead one to become an ardent dilettante.
 
|-
 
|-
| '''[[argent fist]]''' || — || [[Faiths of Eberron|FoE]] 70 || * || Only a precious few possess the focus, the dedication, and the physical prowess to master the abilities of the argent fist, but few enemies can stand against those who do.
+
| '''[[Argent fist]]''' || — || [[Faiths of Eberron|FoE]] 70 || * || Only a precious few possess the focus, the dedication, and the physical prowess to master the abilities of the argent fist, but few enemies can stand against those who do.
 
|-
 
|-
| '''[[argent savant]]''' || — || [[Complete Arcane|CAr]] 24 || * || The argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.
+
| '''[[Argent savant]]''' || — || [[Complete Arcane|CAr]] 24 || * || The argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.
 
|-
 
|-
| '''[[ashworm dragoon]]''' || — || [[Sandstorm|Sa]] 66 || * || Ashworm dragoons have formed a bond with a single ashworm that is so strong that it is almost an extension of their wills.
+
| '''[[Ashworm dragoon]]''' || — || [[Sandstorm|Sa]] 66 || * || Ashworm dragoons have formed a bond with a single ashworm that is so strong that it is almost an extension of their wills.
 
|-
 
|-
| '''[[assassin]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 180 || * || The assassin is the master of dealing quick, lethal blows.
+
| '''[[Assassin]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 180 || * || The assassin is the master of dealing quick, lethal blows.
 
|-
 
|-
| '''[[astral dancer]]''' || — || [[Planar Handbook|PlH]] 63 || * || A few skilled combatants learn to take advantage of conditions on the Astral Plane.
+
| '''[[Astral dancer]]''' || — || [[Planar Handbook|PlH]] 63 || * || A few skilled combatants learn to take advantage of conditions on the Astral Plane.
 
|-
 
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| '''[[atavist]]''' || — || [[Races of Eberron|RoE]] 133 || * || The discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.
+
| '''[[Atavist]]''' || — || [[Races of Eberron|RoE]] 133 || * || The discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.
 
|-
 
|-
| '''[[auspician]]''' || — || [[Faiths & Pantheons|FP]] 184 || * || Auspicians, who manipulate luck as if it were the strings of a worn mandolin, give credence to their claims.
+
| '''[[Auspician]]''' || — || [[Faiths & Pantheons|FP]] 184 || * || Auspicians, who manipulate luck as if it were the strings of a worn mandolin, give credence to their claims.
 
|-
 
|-
| '''[[avenging executioner]]''' || — || [[Complete Scoundrel|CS]] 24 || * || Relentless and inventive, these stalkers wield psychology as deftly as their weapons.
+
| '''[[Avenging executioner]]''' || — || [[Complete Scoundrel|CS]] 24 || * || Relentless and inventive, these stalkers wield psychology as deftly as their weapons.
 
|-
 
|-
| '''[[bane of infidels]]''' || — || [[Masters of the Wild|MotW]] 46 || * || The bane of infidels is the leader of a xenophobic tribe.
+
| '''[[Bane of infidels]]''' || — || [[Masters of the Wild|MotW]] 46 || * || The bane of infidels is the leader of a xenophobic tribe.
 
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| '''[[battle maiden]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 34 || * || Battle maidens are the stuff of wonder and legend, an order of mounted female samurai whose swift, fearless attacks are renowned throughout the world.
+
| '''[[Battle maiden]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 34 || * || Battle maidens are the stuff of wonder and legend, an order of mounted female samurai whose swift, fearless attacks are renowned throughout the world.
 
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| '''[[battle scion]]''' || — || [[Unearthed Arcana (D&D 3.0)|UA]] 164 || * || This prestige class is for the wielders of legendary weapons made for the hands of fighters, barbarians, rangers, monks, and the occasional paladin.
+
| '''[[Battle scion]]''' || — || [[Unearthed Arcana (D&D 3.0)|UA]] 164 || * || This prestige class is for the wielders of legendary weapons made for the hands of fighters, barbarians, rangers, monks, and the occasional paladin.
 
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|-
| '''[[battle trickster]]''' || — || [[Complete Scoundrel|CS]] 28 || * || The battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess.
+
| '''[[Battle trickster]]''' || — || [[Complete Scoundrel|CS]] 28 || * || The battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess.
 
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| '''[[battlerager]]''' || — || [[Races of Faerûn|RoF]] 178 || * || Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.
+
| '''[[Battlerager]]''' || — || [[Races of Faerûn|RoF]] 178 || * || Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.
 
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| '''[[battlesmith]]''' || — || [[Races of Stone|RoS]] 97 || * || A battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.
+
| '''[[Battlesmith]]''' || — || [[Races of Stone|RoS]] 97 || * || A battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.
 
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| '''[[Bayushi deceiver]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 225 || * || The Bayushi are charged with the dirtiest work in the empire.
 
| '''[[Bayushi deceiver]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 225 || * || The Bayushi are charged with the dirtiest work in the empire.
 
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|-
| '''[[bear warrior]]''' || — || [[Complete Warrior|CW]] 16 || * || Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
+
| {{подсказка|'''[[Bear warrior]]'''|Пересмотренная версия}} || — || [[Complete Warrior|CW]] 16 || * || Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
 
|-
 
|-
| '''[[bear warrior]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 36 || * || Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
+
| '''[[Bear warrior]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 36 || * || Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
 
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|-
| '''[[beast heart adept]]''' || — || [[Dungeonscape|Du]] 48 || * || By attuning himself to the bestial urges of dungeon creatures, he learns to form powerful bonds with a small number of monsters.
+
| '''[[Beast heart adept]]''' || — || [[Dungeonscape|Du]] 48 || * || By attuning himself to the bestial urges of dungeon creatures, he learns to form powerful bonds with a small number of monsters.
 
|-
 
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| '''[[beastmaster]]''' || — || [[Complete Adventurer|CAd]] 26 || * || A beastmaster feels more at home among the animals of nature than fellow sentient beings.
+
| '''[[Beastmaster]]''' || — || [[Complete Adventurer|CAd]] 26 || * || A beastmaster feels more at home among the animals of nature than fellow sentient beings.
 
|-
 
|-
| '''[[beholder mage]]''' || — || [[Lords of Madness|LoM]] 42 || * || Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
+
| '''[[Beholder mage]]''' || — || [[Lords of Madness|LoM]] 42 || * || Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
 
|-
 
|-
| '''[[beholder mage]]''' || — || [[Monsters of Faerûn|MoF]] 21 || * || Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
+
| '''[[Beholder mage]]''' || — || [[Monsters of Faerûn|MoF]] 21 || * || Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
 
|-
 
|-
| '''[[beloved of Valarian]]''' || — || [[Book of Exalted Deeds|BoED]] 53 || * || The beloved of Valarian are women who have foresworn the love of mortals to dedicate themselves entirely to the unicorn deity Valarian.
+
| '''[[Beloved of Valarian]]''' || — || [[Book of Exalted Deeds|BoED]] 53 || * || The beloved of Valarian are women who have foresworn the love of mortals to dedicate themselves entirely to the unicorn deity Valarian.
 
|-
 
|-
| '''[[bereft]]''' || — || [[Tome of Magic|ToM]] 208 || * || The bereft are a group of truenamers who devote themselves to mastering the word of unmaking, a powerful component of Truespeech purportedly able to unravel creation.
+
| '''[[Bereft]]''' || — || [[Tome of Magic|ToM]] 208 || * || The bereft are a group of truenamers who devote themselves to mastering the word of unmaking, a powerful component of Truespeech purportedly able to unravel creation.
 
|-
 
|-
| '''[[berserk]]''' || — || [[Deities and Demigods (D&D 3)|DD]] 201 || * || Berserks are warriors who dress themselves in bearskins, taking advantage of the fear most people have for wild animals and inviting the wild rage of the animal into the warrior's body.
+
| '''[[Berserk]]''' || — || [[Deities and Demigods (D&D 3)|DD]] 201 || * || Berserks are warriors who dress themselves in bearskins, taking advantage of the fear most people have for wild animals and inviting the wild rage of the animal into the warrior's body.
 
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|-
 
| '''[[Black Blood cultist]]''' || — || [[Champions of Ruin|CoR]] 44 || [[Forgotten Realms|FR]] || Black Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.
 
| '''[[Black Blood cultist]]''' || — || [[Champions of Ruin|CoR]] 44 || [[Forgotten Realms|FR]] || Black Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.
 
|-
 
|-
| '''[[black blood hunter]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 177 || [[Forgotten Realms|FR]] || Malar grants exceptional power to those who supplement their bestial level of evil with truly vile acts.
+
| '''[[Black Blood hunter]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 177 || [[Forgotten Realms|FR]] || Malar grants exceptional power to those who supplement their bestial level of evil with truly vile acts.
 
|-
 
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| '''[[black dog]]''' || — || [[Dragonmarked|Dra]] 95 || * || Travelers might hear tales of a secret society within House Ghallanda, a cabal of vigilante assassins who specialize in the use of poison.
+
| '''[[Black dog]]''' || — || [[Dragonmarked|Dra]] 95 || * || Travelers might hear tales of a secret society within House Ghallanda, a cabal of vigilante assassins who specialize in the use of poison.
 
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| '''[[black flame zealot]]''' || — || [[Complete Divine|CD]] 21 || * || Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.
+
| '''[[Black Flame zealot]]''' || — || [[Complete Divine|CD]] 21 || * || Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.
 
|-
 
|-
 
| '''[[Black Flame zealot]]''' || — || [[Unapproachable East|UnE]] 21 || [[Forgotten Realms|FR]] || Trained in the rites of Kossuth's temple, the Black Flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to the Lord of Flames.
 
| '''[[Black Flame zealot]]''' || — || [[Unapproachable East|UnE]] 21 || [[Forgotten Realms|FR]] || Trained in the rites of Kossuth's temple, the Black Flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to the Lord of Flames.
 
|-
 
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| '''[[blackguard]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 181 || * || The blackguard is the quintessential black knight.
+
| '''[[Blackguard]]''' || — || [[Dungeon Master’s Guide (D&D 3.5)|DMG 3.5]] 181 || * || The blackguard is the quintessential black knight.
 
|-
 
|-
| '''[[blade bravo]]''' || — || [[Races of Stone|RoS]] 99 || * || Blade bravos are gnomes who learn the ways of the rapier.
+
| '''[[Blade bravo]]''' || — || [[Races of Stone|RoS]] 99 || * || Blade bravos are gnomes who learn the ways of the rapier.
 
|-
 
|-
| '''[[blade dancer]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 37 || * || To blade dancers, the sword is more than a weapon -- it is an ally, a friend, a spirit companion.
+
| '''[[Blade dancer]]''' || — || [[Oriental Adventures (D&D 3.0)|OA]] 37 || * || To blade dancers, the sword is more than a weapon -- it is an ally, a friend, a spirit companion.
 
|-
 
|-
| '''[[blade of Orien]]''' || — || [[Dragonmarked|Dra]] 99 || * || The blade of Orien is a soldier who uses her Mark of Passage to gain a tactical edge in combat.
+
| '''[[Blade of Orien]]''' || — || [[Dragonmarked|Dra]] 99 || * || The blade of Orien is a soldier who uses her Mark of Passage to gain a tactical edge in combat.
 
|-
 
|-
| '''[[bladesinger]]''' || — || [[Complete Warrior|CW]] 17 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
+
| '''[[Bladesinger]]''' || — || [[Complete Warrior|CW]] 17 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
 
|-
 
|-
| '''[[bladesinger]]''' || — || [[Races of Faerûn|RoF]] 179 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
+
| '''[[Bladesinger]]''' || — || [[Races of Faerûn|RoF]] 179 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
 
|-
 
|-
| '''[[bladesinger]]''' || — || [[Tome and Blood|TaB]] 49 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
+
| '''[[Bladesinger]]''' || — || [[Tome and Blood|TaB]] 49 || * || Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
 
|-
 
|-
| '''[[blighter]]''' || — || [[Complete Divine|CD]] 23 || * || Blighters bring desolation wherever they tread.
+
| {{подсказка|'''[[Blighter]]'''|Пересмотренная версия}} || — || [[Complete Divine|CD]] 23 || * || Blighters bring desolation wherever they tread.
 
|-
 
|-
| '''[[blighter]]''' || — || [[Masters of the Wild|MotW]] 48 || * || Blighters bring desolation wherever they tread.
+
| '''[[Blighter]]''' || — || [[Masters of the Wild|MotW]] 48 || * || Blighters bring desolation wherever they tread.
 
|-
 
|-
| '''[[blood magus]]''' || — || [[Complete Arcane|CAr]] 26 || * || Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
+
| {{подсказка|'''[[Blood magus]]'''|Пересмотренная версия}} || — || [[Complete Arcane|CAr]] 26 || * || Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
 
|-
 
|-
| '''[[blood magus]]''' || — || [[Tome and Blood|TaB]] 50 || * || Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
+
| '''[[Blood magus]]''' || — || [[Tome and Blood|TaB]] 50 || * || Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
 
|-
 
|-
| '''[[bloodclaw master]]''' || — || [[Tome of Battle|ToB]] 96 || * || A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.
+
| '''[[Bloodclaw master]]''' || — || [[Tome of Battle|ToB]] 96 || * || A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.
 
|-
 
|-
| '''[[bloodhound]]''' || — || [[Complete Adventurer|CAd]] 28 || * || A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
+
| {{подсказка|'''[[Bloodhound]]'''|Пересмотренная версия}} || — || [[Complete Adventurer|CAd]] 28 || * || A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
 
|-
 
|-
| '''[[bloodhound]]''' || — || [[Masters of the Wild|MotW]] 49 || * || A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
+
| '''[[Bloodhound]]''' || — || [[Masters of the Wild|MotW]] 49 || * || A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
 
|-
 
|-
| '''[[bloodscaled fury]]''' || — || [[Draconomicon (D&D 3.5)|Dr]] 86 || * || A bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.
+
| '''[[Bloodscaled fury]]''' || — || [[Draconomicon (D&D 3.5)|Dr]] 86 || * || A bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.
 
|-
 
|-
| '''[[bloodstorm blade]]''' || — || [[Tome of Battle|ToB]] 100 || * || Other martial adepts rightfully look with wonder upon those who learn the bloodstorm style.
+
| '''[[Bloodstorm blade]]''' || — || [[Tome of Battle|ToB]] 100 || * || Other martial adepts rightfully look with wonder upon those who learn the bloodstorm style.
 
|-
 
|-
| '''[[bonded summoner]]''' || — || [[Miniatures Handbook|MH]] 16 || * || He who learns to leash the furies of the Elemental Planes is known as a bonded summoner.
+
| '''[[Bonded summoner]]''' || — || [[Miniatures Handbook|MH]] 16 || * || He who learns to leash the furies of the Elemental Planes is known as a bonded summoner.
 
|-
 
|-
| '''[[bone collector]]''' || — || [[Ghostwalk|Gh]] 21 || * || A bone collector is a person who draws personal power from the destruction of undead.
+
| '''[[Bone collector]]''' || — || [[Ghostwalk|Gh]] 21 || * || A bone collector is a person who draws personal power from the destruction of undead.
 
|-
 
|-
| '''[[bone knight]]''' || — || [[Five Nations|FN]] 117 || * || Bone knights are Karrn patriots, living protectors who fight alongside the undead legions of their land.
+
| '''[[Bone knight]]''' || — || [[Five Nations|FN]] 117 || * || Bone knights are Karrn patriots, living protectors who fight alongside the undead legions of their land.
 
|-
 
|-
| '''[[breachgnome]]''' || — || [[Races of Faerûn|RoF]] 181 || * || A breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.
+
| '''[[Breachgnome]]''' || — || [[Races of Faerûn|RoF]] 181 || * || A breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.
 
|-
 
|-
| '''[[brimstone speaker]]''' || — || [[Tome of Magic|ToM]] 212 || * || Brimstone speakers regard the secret language of truenames as nothing less than a gift from the gods.
+
| '''[[Brimstone speaker]]''' || — || [[Tome of Magic|ToM]] 212 || * || Brimstone speakers regard the secret language of truenames as nothing less than a gift from the gods.
 
|-
 
|-
| '''[[cabinet trickster]]''' || — || [[Races of Eberron|RoE]] 139 || * || Cabinet tricksters are the changeling agents of the Cabinet of Faces.
+
| '''[[Cabinet trickster]]''' || — || [[Races of Eberron|RoE]] 139 || [[Eberron|Eb]] || Cabinet tricksters are the changeling agents of the Cabinet of Faces.
 
|-
 
|-
| '''[[cancer mage]]''' || — || [[Book of Vile Darkness|BoVD]] 52 || * || The cancer mage makes quick, poisonous attacks and then retreats.
+
| '''[[Cancer mage]]''' || — || [[Book of Vile Darkness|BoVD]] 52 || * || The cancer mage makes quick, poisonous attacks and then retreats.
 
|-
 
|-
| '''[[candle caster]]''' || — || [[Tome and Blood|TaB]] 52 || * || Also called "spell chandlers," these specialists fill their time fashioning candles, both for esthetics and for power.
+
| '''[[Candle caster]]''' || — || [[Tome and Blood|TaB]] 52 || * || Also called "spell chandlers," these specialists fill their time fashioning candles, both for esthetics and for power.
 
|-
 
|-
| '''[[Cannith wand adept]]''' || — || [[Sharn: City of Towers|ShCoT]] 162 || * || The Cannith wand adept is an artificer or other spellcaster who specializes in mastering wands.
+
| '''[[Cannith wand adept]]''' || — || [[Sharn: City of Towers|ShCoT]] 162 || [[Eberron|Eb]] || The Cannith wand adept is an artificer or other spellcaster who specializes in mastering wands.
 
|-
 
|-
| '''[[cataclysm mage]]''' || — || [[Explorer’s Handbook|EH]] 58 || * || Cataclysm mages seek after Eberron's most powerful mysteries, long lost to the past.
+
| '''[[Cataclysm mage]]''' || — || [[Explorer’s Handbook|EH]] 58 || * || Cataclysm mages seek after Eberron's most powerful mysteries, long lost to the past.
 
|-
 
|-
| '''[[cavalier]]''' || — || [[Complete Warrior|CW]] 19 || * || Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
+
| {{подсказка|'''[[Cavalier]]'''|Пересмотренная версия}} || — || [[Complete Warrior|CW]] 19 || * || Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
 
|-
 
|-
| '''[[cavalier]]''' || — || [[Sword and Fist|SaF]] 12 || * || Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
+
| '''[[Cavalier]]''' || — || [[Sword and Fist|SaF]] 12 || * || Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
 
|-
 
|-
| '''[[cavelord]]''' || — || [[Underdark (D&D 3.5)|Und]] 30 || * || A passion for the narrow, dim ways of the world burns in the breast of the cavelord.
+
| '''[[Cavelord]]''' || — || [[Underdark (D&D 3.5)|Und]] 30 || * || A passion for the narrow, dim ways of the world burns in the breast of the cavelord.
 
|-
 
|-
| '''[[cavestalker]]''' || — || [[Drow of the Underdark|DrU]] 68 || * || The Underdark's most dangerous predators are not its horrific monstrosities, but rather they are the deadly cavestalkers who move effortlessly through a jungle of living rock.
+
| '''[[Cavestalker]]''' || — || [[Drow of the Underdark|DrU]] 68 || * || The Underdark's most dangerous predators are not its horrific monstrosities, but rather they are the deadly cavestalkers who move effortlessly through a jungle of living rock.
 
|-
 
|-
| '''[[celebrant of Sharess]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 178 || [[Forgotten Realms|FR]] || Celebrants of Sharess are seducers and warriors, hedonists and pious champions of good.
+
| '''[[Celebrant of Sharess]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 178 || [[Forgotten Realms|FR]] || Celebrants of Sharess are seducers and warriors, hedonists and pious champions of good.
 
|-
 
|-
| '''[[celestial mystic]]''' || — || [[Book of Exalted Deeds|BoED]] 55 || * || Celestial mystics seek to attain ultimate unity with the perfect good.
+
| '''[[Celestial mystic]]''' || — || [[Book of Exalted Deeds|BoED]] 55 || * || Celestial mystics seek to attain ultimate unity with the perfect good.
 
|-
 
|-
| '''[[cerebremancer]]''' || — || [[Expanded Psionics Handbook|ExPH]] 141 || * || Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.
+
| '''[[Cerebremancer]]''' || — || [[Expanded Psionics Handbook|ExPH]] 141 || * || Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.
 
|-
 
|-
| '''[[chameleon]]''' || — || [[Races of Destiny|RoD]] 111 || * || Chameleons are dilettantes in every class and masters of none.
+
| '''[[Chameleon]]''' || — || [[Races of Destiny|RoD]] 111 || * || Chameleons are dilettantes in every class and masters of none.
 
|-
 
|-
| '''[[champion of Corellon Larethian]]''' || — || [[Races of the Wild|RoW]] 113 || * || The champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior.
+
| '''[[Champion of Corellon Larethian]]''' || — || [[Races of the Wild|RoW]] 113 || * || The champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior.
 
|-
 
|-
| '''[[champion of Gwynharwyf]]''' || — || [[Book of Exalted Deeds|BoED]] 56 || * || The champion of Gwynharwyf is a mortal barbarian who strives to emulate her sublime balance of fury and reserve while retaining a focus on good.
+
| '''[[Champion of Gwynharwyf]]''' || — || [[Book of Exalted Deeds|BoED]] 56 || * || The champion of Gwynharwyf is a mortal barbarian who strives to emulate her sublime balance of fury and reserve while retaining a focus on good.
 
|-
 
|-
| '''[[chaotician]]''' || — || [[Planar Handbook|PlH]] 61 || * || Chaoticians seek to enjoy the beauty of the unpredictable, and by seeking to emulate the philosophy of chaos in their actions, they create a fabulous journey through life in which nothing is a bore.
+
| '''[[Chaotician]]''' || — || [[Planar Handbook|PlH]] 61 || * || Chaoticians seek to enjoy the beauty of the unpredictable, and by seeking to emulate the philosophy of chaos in their actions, they create a fabulous journey through life in which nothing is a bore.
 
|-
 
|-
| '''[[child of night]]''' || — || [[Tome of Magic|ToM]] 117 || * || They prefer to call themselves "black transmogrifists," but most know them as children of night.
+
| '''[[Child of night]]''' || — || [[Tome of Magic|ToM]] 117 || * || They prefer to call themselves "black transmogrifists," but most know them as children of night.
 
|-
 
|-
| '''[[church inquisitor]]''' || — || [[Complete Divine|CD]] 26 || * || The church inquisitor uncovers taint within the church and cuts it away.
+
| {{подсказка|'''[[Church inquisitor]]'''|Пересмотренная версия}} || — || [[Complete Divine|CD]] 26 || * || The church inquisitor uncovers taint within the church and cuts it away.
 
|-
 
|-
| '''[[church inquisitor]]''' || — || [[Defenders of the Faith|DotF]] 51 || * || The church inquisitor uncovers taint within the church and cuts it away.
+
| '''[[Church inquisitor]]''' || — || [[Defenders of the Faith|DotF]] 51 || * || The church inquisitor uncovers taint within the church and cuts it away.
 
|-
 
|-
| '''[[cipher adept]]''' || — || [[Planar Handbook|PlH]] 58 || * || Seamless integration brings the cipher adept bliss.
+
| '''[[Cipher adept]]''' || — || [[Planar Handbook|PlH]] 58 || * || Seamless integration brings the cipher adept bliss.
 
|-
 
|-
| '''[[Citadel elite]]''' || — || [[Sharn: City of Towers|ShCoT]] 163 || * || The elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.
+
| '''[[Citadel elite]]''' || — || [[Sharn: City of Towers|ShCoT]] 163 || [[Eberron|Eb]] || The elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.
 
|-
 
|-
| '''[[cloaked dancer]]''' || — || [[Complete Scoundrel|CS]] 31 || * || The cloaked dancer dances into the hearts and minds of her audience, beguiling those around her with boundless charm and careful dance moves, leaving her victims in a state of ecstasy even as she kills them.
+
| '''[[Cloaked dancer]]''' || — || [[Complete Scoundrel|CS]] 31 || * || The cloaked dancer dances into the hearts and minds of her audience, beguiling those around her with boundless charm and careful dance moves, leaving her victims in a state of ecstasy even as she kills them.
 
|-
 
|-
| '''[[cloud anchorite]]''' || — || [[Frostburn|Fr]] 52 || * || The cloud anchorite seeks a way to achieve immortality while maintaining life and awareness.
+
| '''[[Cloud anchorite]]''' || — || [[Frostburn|Fr]] 52 || * || The cloud anchorite seeks a way to achieve immortality while maintaining life and awareness.
 
|-
 
|-
| '''[[cognition thief]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 174 || * || A cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.
+
| '''[[Cognition thief]]''' || — || [[Player’s Guide to Faerûn|PGtF]] 174 || * || A cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.
 
|-
 
|-
| '''[[coiled cabalist]]''' || — || [[Serpent Kingdoms|SK]] 161 || * || Standing apart from the priests of Sseth but careful never to draw their collective ire by openly opposing them, the members of the Coiled Cabal pursue the arcane arts largely in secrecy.
+
| '''[[Coiled cabalist]]''' || — || [[Serpent Kingdoms|SK]] 161 || * || Standing apart from the priests of Sseth but careful never to draw their collective ire by openly opposing them, the members of the Coiled Cabal pursue the arcane arts largely in secrecy.
 
|-
 
|-
| '''[[combat medic]]''' || — || [[Heroes of Battle|HoB]] 99 || * || The combat medic keeps her allies alive and tends to the fallen on the front lines of battle.
+
| '''[[Combat medic]]''' || — || [[Heroes of Battle|HoB]] 99 || * || The combat medic keeps her allies alive and tends to the fallen on the front lines of battle.
 
|-
 
|-
| '''[[combat trapsmith]]''' || — || [[Complete Scoundrel|CS]] 34 || * || Combat trapsmiths can litter a battlefield or dungeon with devices of their own cunning design.
+
| '''[[Combat trapsmith]]''' || — || [[Complete Scoundrel|CS]] 34 || * || Combat trapsmiths can litter a battlefield or dungeon with devices of their own cunning design.
 
|-
 
|-
| '''[[consecrated harrier]]''' || — || [[Complete Divine|CD]] 28 || * || The consecrated harrier acts as a bounty hunter for her religion or organization.
+
| {{подсказка|'''[[Consecrated harrier]]'''|Пересмотренная версия}} || — || [[Complete Divine|CD]] 28 || * || The consecrated harrier acts as a bounty hunter for her religion or organization.
 
|-
 
|-
| '''[[consecrated harrier]]''' || — || [[Defenders of the Faith|DotF]] 52 || * || The consecrated harrier acts as a bounty hunter for her religion or organization.
+
| '''[[Consecrated harrier]]''' || — || [[Defenders of the Faith|DotF]] 52 || * || The consecrated harrier acts as a bounty hunter for her religion or organization.
 
|-
 
|-
| '''[[contemplative]]''' || — || [[Complete Divine|CD]] 30 || * || Contemplatives devote their lives to cultivating a greater closeness with their deities.
+
| {{подсказка|'''[[Contemplative]]'''|Пересмотренная версия}} || — || [[Complete Divine|CD]] 30 || * || Contemplatives devote their lives to cultivating a greater closeness with their deities.
 
|-
 
|-
| '''[[contemplative]]''' || — || [[Defenders of the Faith|DotF]] 54 || * || Contemplatives devote their lives to cultivating a greater closeness with their deities.
+
| '''[[Contemplative]]''' || — || [[Defenders of the Faith|DotF]] 54 || * || Contemplatives devote their lives to cultivating a greater closeness with their deities.
 
|-
 
|-
| '''[[corrupt avenger]]''' || — || [[Heroes of Horror|HoH]] 88 || * || A corrupt avenger accepts any cost to have his vengeance, even to the forfeit of his very soul.
+
| '''[[Corrupt avenger]]''' || — || [[Heroes of Horror|HoH]] 88 || * || A corrupt avenger accepts any cost to have his vengeance, even to the forfeit of his very soul.
 
|-
 
|-
| '''[[cosmic descryer]]''' || — || [[Epic Level Handbook|ELH]] 26 || * || The cosmic descryer is interested in the infinite variety of the planes and fascinated by the different layers of the multiverse.
+
| '''[[Cosmic descryer]]''' || — || [[Epic Level Handbook|ELH]] 26 || * || The cosmic descryer is interested in the infinite variety of the planes and fascinated by the different layers of the multiverse.
 
|-
 
|-
| '''[[court herald]]''' || — || [[Power of Faerûn|PoF]] 108 || * || The court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.
+
| '''[[Court herald]]''' || — || [[Power of Faerûn|PoF]] 108 || * || The court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.
 
|-
 
|-
| '''[[cragtop archer]]''' || — || [[Races of Stone|RoS]] 101 || * || Cragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.
+
| '''[[Cragtop archer]]''' || — || [[Races of Stone|RoS]] 101 || * || Cragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.
 
|-
 
|-
| '''[[Crimson Scrouge]]''' ||  Багровый бич || [[Cityscape|Ci]] 92 || * || Охотник за головами, специалист по взятию живьём.
+
| '''[[Crimson scrouge]]''' ||  Багровый бич || [[Cityscape|Ci]] 92 || * || Охотник за головами, специалист по взятию живьём.
 
|-
 
|-
| '''[[Crinti shadow marauder]]''' || — || [[Shining South|ShS]] 23 || * || Crinti shadow marauders combine the physical prowess of master rider with the stealth of the most cunning shadowdancers.
+
| '''[[Crinti shadow marauder]]''' || — || [[Shining South|ShS]] 23 || [[Forgotten Realms|FR]] || Crinti shadow marauders combine the physical prowess of master rider with the stealth of the most cunning shadowdancers.
 
|-
 
|-
| '''[[cryokineticist]]''' || — || [[Frostburn|Fr]] 54 || * || The cryokineticist is the master of cold psionic energy.
+
| '''[[Cryokineticist]]''' || — || [[Frostburn|Fr]] 54 || * || The cryokineticist is the master of cold psionic energy.
 
|-
 
|-
| '''[[cultist of the Shattered Peak]]''' || — || [[Lost Empires of Faerûn|LEoF]] 10 || [[Forgotten Realms|FR]] || Cultists of the Shattered Peak possess skill at arms, stealth, and a smattering of ancient lore.
+
| '''[[Cultist of the Shattered Peak]]''' || — || [[Lost Empires of Faerûn|LEoF]] 10 || [[Forgotten Realms|FR]] || Cultists of the Shattered Peak possess skill at arms, stealth, and a smattering of ancient lore.
 
|-
 
|-
| '''[[Cyran avenger]]''' || — || [[Five Nations|FN]] 86 || * || These survivors of the Day of Mourning seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland.
+
| '''[[Cyran avenger]]''' || — || [[Five Nations|FN]] 86 || [[Eberron|Eb]] || These survivors of the Day of Mourning seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland.
 
|-
 
|-
 
| '''[[Cyre scout]]''' || — || [[Dragonmarked|Dra]] 101 || * || Cyre scouts combine the creative traditions of House Cannith with the ability to survive in the most hazardous environments.
 
| '''[[Cyre scout]]''' || — || [[Dragonmarked|Dra]] 101 || * || Cyre scouts combine the creative traditions of House Cannith with the ability to survive in the most hazardous environments.

Версия 09:48, 25 ноября 2011

Это список престиж-классов из официальных изданий Wizards of the Coast по D&D 3.0 и D&D 3.5.

Содержание

Список

Название Перевод Источник Сеттинг Описание
Abolisher LoM 182 * The abolisher is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs.
Aburant champion CM 50 * A warrior who dabbles in abjuration magic.
Acolyte of the ego ToM 204 * By learning to speak their own truenames, acolytes of the ego strive to unlock hidden powers lost to the cosmos.
Acolyte of the skin CAr 19 * Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
Acolyte of the skin TaB 43 * Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
Agent retriever ELH 24 * Finding items, especially long-lost ones, is an agent retriever's specialty.
Aglarondan griffonrider UnE 18 FR Soaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack.
Akodo champion OA 220 * Akodo champions are the leaders of the mighty army of the Lion clan.
Alchemist savant MoE 53 * The alchemist savant excels in the capacity to break down the normal barriers that lie between alchemy and magic, between potion and alchemical fluid, between science and art.
Alienist CAr 21 * Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
Alienist TaB 45 * Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
Anarchic initiate Посвящённый анархии CP 17 * Неуправляемый, тесно связанный с нестабильной энергией Лимбо и за счёт этого обретающий большую силу и большую нестабильность способностей.
Ancient master SK 159 * Those yuan-ti who grow mightier of mind and gain additional psionic powers are called ancient masters.
Anima mage ToM 50 * Anima mages see vestiges as mere tools, no different from spell component pouches or a wand of fireball.
Animal lord CAd 22 * Each animal lord forms a bond with one group of animals.
Animal lord MotW 43 * Each animal lord forms a bond with one group of animals.
Anointed knight BoED 49 * The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant.
Apostle of peace BoED 51 * The apostle of peace is an advocate for nonviolent resolution of conflict.
Arachne FP 182 * Arachnes are priestesses of Lolth who have risen to the pinnacle of drow society, worshiping Lolth only for the power she grants.
Arachnomancer DrU 65 * By discarding the religious traditions dominating drow culture, the arachnomancer finds a different way to serve the Weaver of Webs.
Arboreal Guardian Gh 19 * Within the Spirit Wood are the Arboreal Guardians, men and women dedicated to protecting and ministering the living repositories of elf and half-elf spirits.
Arachnomancer Und 28 * Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders — the arachnomancer.
Arcane archer DMG 3.5 176 * The arcane archer is a warrior skilled in using magic to supplement her combat prowess.
Arcane devotee FRCS 40 * Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
Arcane devotee PGtF 48 * Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
Arcane hierophant RoW 108 * Arcane hierophants wield a blending of arcane magic and divine magic with a heavy emphasis on nature and the elements.
Arcane trickster DMG 3.5 177 * Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
Arcane trickster TaB 47 * Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
Archmage DMG 3.5 178 * The most advanced practitioners of arcane magic are frequently archmages.
Archmage FRCS 41 * The archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability to master these arcane secrets.
Ardent dilettante PlH 55 * A diversity of interests and a moderate level of ability in one skill can lead one to become an ardent dilettante.
Argent fist FoE 70 * Only a precious few possess the focus, the dedication, and the physical prowess to master the abilities of the argent fist, but few enemies can stand against those who do.
Argent savant CAr 24 * The argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.
Ashworm dragoon Sa 66 * Ashworm dragoons have formed a bond with a single ashworm that is so strong that it is almost an extension of their wills.
Assassin DMG 3.5 180 * The assassin is the master of dealing quick, lethal blows.
Astral dancer PlH 63 * A few skilled combatants learn to take advantage of conditions on the Astral Plane.
Atavist RoE 133 * The discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.
Auspician FP 184 * Auspicians, who manipulate luck as if it were the strings of a worn mandolin, give credence to their claims.
Avenging executioner CS 24 * Relentless and inventive, these stalkers wield psychology as deftly as their weapons.
Bane of infidels MotW 46 * The bane of infidels is the leader of a xenophobic tribe.
Battle maiden OA 34 * Battle maidens are the stuff of wonder and legend, an order of mounted female samurai whose swift, fearless attacks are renowned throughout the world.
Battle scion UA 164 * This prestige class is for the wielders of legendary weapons made for the hands of fighters, barbarians, rangers, monks, and the occasional paladin.
Battle trickster CS 28 * The battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess.
Battlerager RoF 178 * Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.
Battlesmith RoS 97 * A battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.
Bayushi deceiver OA 225 * The Bayushi are charged with the dirtiest work in the empire.
Bear warrior CW 16 * Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
Bear warrior OA 36 * Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
Beast heart adept Du 48 * By attuning himself to the bestial urges of dungeon creatures, he learns to form powerful bonds with a small number of monsters.
Beastmaster CAd 26 * A beastmaster feels more at home among the animals of nature than fellow sentient beings.
Beholder mage LoM 42 * Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
Beholder mage MoF 21 * Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
Beloved of Valarian BoED 53 * The beloved of Valarian are women who have foresworn the love of mortals to dedicate themselves entirely to the unicorn deity Valarian.
Bereft ToM 208 * The bereft are a group of truenamers who devote themselves to mastering the word of unmaking, a powerful component of Truespeech purportedly able to unravel creation.
Berserk DD 201 * Berserks are warriors who dress themselves in bearskins, taking advantage of the fear most people have for wild animals and inviting the wild rage of the animal into the warrior's body.
Black Blood cultist CoR 44 FR Black Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.
Black Blood hunter PGtF 177 FR Malar grants exceptional power to those who supplement their bestial level of evil with truly vile acts.
Black dog Dra 95 * Travelers might hear tales of a secret society within House Ghallanda, a cabal of vigilante assassins who specialize in the use of poison.
Black Flame zealot CD 21 * Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.
Black Flame zealot UnE 21 FR Trained in the rites of Kossuth's temple, the Black Flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to the Lord of Flames.
Blackguard DMG 3.5 181 * The blackguard is the quintessential black knight.
Blade bravo RoS 99 * Blade bravos are gnomes who learn the ways of the rapier.
Blade dancer OA 37 * To blade dancers, the sword is more than a weapon -- it is an ally, a friend, a spirit companion.
Blade of Orien Dra 99 * The blade of Orien is a soldier who uses her Mark of Passage to gain a tactical edge in combat.
Bladesinger CW 17 * Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
Bladesinger RoF 179 * Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
Bladesinger TaB 49 * Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
Blighter CD 23 * Blighters bring desolation wherever they tread.
Blighter MotW 48 * Blighters bring desolation wherever they tread.
Blood magus CAr 26 * Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
Blood magus TaB 50 * Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
Bloodclaw master ToB 96 * A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.
Bloodhound CAd 28 * A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
Bloodhound MotW 49 * A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
Bloodscaled fury Dr 86 * A bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.
Bloodstorm blade ToB 100 * Other martial adepts rightfully look with wonder upon those who learn the bloodstorm style.
Bonded summoner MH 16 * He who learns to leash the furies of the Elemental Planes is known as a bonded summoner.
Bone collector Gh 21 * A bone collector is a person who draws personal power from the destruction of undead.
Bone knight FN 117 * Bone knights are Karrn patriots, living protectors who fight alongside the undead legions of their land.
Breachgnome RoF 181 * A breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.
Brimstone speaker ToM 212 * Brimstone speakers regard the secret language of truenames as nothing less than a gift from the gods.
Cabinet trickster RoE 139 Eb Cabinet tricksters are the changeling agents of the Cabinet of Faces.
Cancer mage BoVD 52 * The cancer mage makes quick, poisonous attacks and then retreats.
Candle caster TaB 52 * Also called "spell chandlers," these specialists fill their time fashioning candles, both for esthetics and for power.
Cannith wand adept ShCoT 162 Eb The Cannith wand adept is an artificer or other spellcaster who specializes in mastering wands.
Cataclysm mage EH 58 * Cataclysm mages seek after Eberron's most powerful mysteries, long lost to the past.
Cavalier CW 19 * Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
Cavalier SaF 12 * Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
Cavelord Und 30 * A passion for the narrow, dim ways of the world burns in the breast of the cavelord.
Cavestalker DrU 68 * The Underdark's most dangerous predators are not its horrific monstrosities, but rather they are the deadly cavestalkers who move effortlessly through a jungle of living rock.
Celebrant of Sharess PGtF 178 FR Celebrants of Sharess are seducers and warriors, hedonists and pious champions of good.
Celestial mystic BoED 55 * Celestial mystics seek to attain ultimate unity with the perfect good.
Cerebremancer ExPH 141 * Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.
Chameleon RoD 111 * Chameleons are dilettantes in every class and masters of none.
Champion of Corellon Larethian RoW 113 * The champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior.
Champion of Gwynharwyf BoED 56 * The champion of Gwynharwyf is a mortal barbarian who strives to emulate her sublime balance of fury and reserve while retaining a focus on good.
Chaotician PlH 61 * Chaoticians seek to enjoy the beauty of the unpredictable, and by seeking to emulate the philosophy of chaos in their actions, they create a fabulous journey through life in which nothing is a bore.
Child of night ToM 117 * They prefer to call themselves "black transmogrifists," but most know them as children of night.
Church inquisitor CD 26 * The church inquisitor uncovers taint within the church and cuts it away.
Church inquisitor DotF 51 * The church inquisitor uncovers taint within the church and cuts it away.
Cipher adept PlH 58 * Seamless integration brings the cipher adept bliss.
Citadel elite ShCoT 163 Eb The elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.
Cloaked dancer CS 31 * The cloaked dancer dances into the hearts and minds of her audience, beguiling those around her with boundless charm and careful dance moves, leaving her victims in a state of ecstasy even as she kills them.
Cloud anchorite Fr 52 * The cloud anchorite seeks a way to achieve immortality while maintaining life and awareness.
Cognition thief PGtF 174 * A cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.
Coiled cabalist SK 161 * Standing apart from the priests of Sseth but careful never to draw their collective ire by openly opposing them, the members of the Coiled Cabal pursue the arcane arts largely in secrecy.
Combat medic HoB 99 * The combat medic keeps her allies alive and tends to the fallen on the front lines of battle.
Combat trapsmith CS 34 * Combat trapsmiths can litter a battlefield or dungeon with devices of their own cunning design.
Consecrated harrier CD 28 * The consecrated harrier acts as a bounty hunter for her religion or organization.
Consecrated harrier DotF 52 * The consecrated harrier acts as a bounty hunter for her religion or organization.
Contemplative CD 30 * Contemplatives devote their lives to cultivating a greater closeness with their deities.
Contemplative DotF 54 * Contemplatives devote their lives to cultivating a greater closeness with their deities.
Corrupt avenger HoH 88 * A corrupt avenger accepts any cost to have his vengeance, even to the forfeit of his very soul.
Cosmic descryer ELH 26 * The cosmic descryer is interested in the infinite variety of the planes and fascinated by the different layers of the multiverse.
Court herald PoF 108 * The court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.
Cragtop archer RoS 101 * Cragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.
Crimson scrouge Багровый бич Ci 92 * Охотник за головами, специалист по взятию живьём.
Crinti shadow marauder ShS 23 FR Crinti shadow marauders combine the physical prowess of master rider with the stealth of the most cunning shadowdancers.
Cryokineticist Fr 54 * The cryokineticist is the master of cold psionic energy.
Cultist of the Shattered Peak LEoF 10 FR Cultists of the Shattered Peak possess skill at arms, stealth, and a smattering of ancient lore.
Cyran avenger FN 86 Eb These survivors of the Day of Mourning seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland.
Cyre scout Dra 101 * Cyre scouts combine the creative traditions of House Cannith with the ability to survive in the most hazardous environments.
daggerspell mage CAd 31 * Daggerspell mages work to perfect a unique fighting and spellcasting (arcane) style that relies on wielding a pair of daggers at all times.
daggerspell shaper CAd 36 * Daggerspell shapers work to perfect a unique fighting and spellcasting (druid) style that relies on wielding a pair of daggers at all times.
Daidoji bodyguard OA 215 * The Daidoji concentrate on defensive maneuvers and a style of fighting that induces their opponents to defeat themselves.
dark hunter CW 20 * Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark.
Dark Lantern FN 68 * The Dark Lanterns serve the crown of Breland as spies and assassins.
dark scholar SGoS PG11 * Dark scholars are arcanists who have delved deeply into texts regarded as too revolutionary or too dangerous for others.
Darkmask LoD 33 * Darkmasks strike a balance between their faith and their skills at stealth.
darkrunner LoM 186 * Darkrunners devote their lives to traveling the haunted underground depths.
darkwood stalker CW 23 * Some elves train as elite hunters of orcs; these hunters are called darkwood stalkers.
dawncaller RoS 103 * Dawncallers are goliath bards responsible for guarding their tribe throughout the night.
deadgrim MoE 57 * The deadgrim are an elite faction with in the Red Watchers, a new organization of undead hunters within Karrnath.
death delver HoH 93 * The death delver is that rare individual, who, rather than fearing and avoiding death, delves as deeply into its mysteries as he can, to better understand and eventually gain some small power over it.
death's chosen LM 41 * If chosen by his would-be undead master, a death's chosen serves as the master's living minion.
Deathwarden chanter Gh 23 * The Deathwarden chanters are the most prestigious, respected, and mysterious members of the dwarven Deathwarden clan.
deep diviner Und 32 * Deep diviners are intimates of the earth and all that it hides.
deepstone sentinel ToB 105 * The Stone Dragon discipline traces its roots back to an ancient order of dwarves that used the power of the earth to enhance their combat style.
deepwarden RoS 105 * Deepwardens are dwarves who serve as a living early warning system against threats from both the environment and other creatures.
deepwood sniper MotW 52 * A deepwood sniper is patient, careful, quiet , and deadly accurate.
defender of Sealtiel BoED 58 * Defenders of Sealtiel are sworn to uphold the ideals of Sealtiel, which includes fighting off forces of evil when they assault good.
defiant PlH 44 * Defiants take the teaching of the Athar to heart in a way that grants them tremendous powers against those who claim to wield divine might.
demonbinder DrU 72 * The demonbinder draws the essence of demons into herself to acquire their power.
demonologist BoVD 54 * A demonologist is a mortal who has devoted his life to the study of demons.
demonwrecker EDP 168 * Spellcasters specializing in demon eradication can gain great fame and prestige -- if they survive long enough.
Deneith warden Dra 105 * The Deneith warden is devoted, body and soul, to the apprehension of lawbreakers wherever they are found.
dervish CW 25 * The dervish epitomizes speeds, quickness, and abandon.
devoted defender SaF 13 * The devoted defender is a professional guardian.
diabolist BoVD 56 * A diabolist does not serve devils -- she wants to be one.
diamond dragon DrM 30 * The boldest of the sages study the link between gem dragons and psionics, learning to tap into what they refer to as the draconic psionic collective.
dirgesinger LM 43 * Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief.
disciple of Ashardalon Dr 87 * Disciples of Ashardalon bind fiendish spirits to their own hearts, eventually taking on the characteristics of demonic spawn themselves.
disciple of Asmodeus BoVD 57 * A disciple of Asmodeus uses his power and influence to learn secrets, which in turn gains him more power.
disciple of Baalzebul BoVD 58 * A disciple of Baalzebul uses deceit and trickery to get what she wants.
disciple of Dispater BoVD 60 * A disciple of Dispater is a warlike general of evil.
disciple of Mammon BoVD 60 * A disciple of Mammon takes what she wants any way she can.
disciple of Mephistopheles BoVD 62 * A disciple of Mephistopheles wields hellfire as his weapon.
disciple of the eye RotDr 75 * As a disciple of the eye, you know the messages that the eyes alone can impart.
disciple of the word ToM 216 * Disciples of the word are intellectual warrior monks who, through a deeper understanding of their truenames, transcend the limits of their mortal form.
disciple of Thrym Fr 56 * Aside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym.
dispassionate watcher of Chronepsis Dr 89 * Taking the role of observers rather than active participants, dispassionate watchers of Chronepsis remain aloof from the events of the world.
divine agent MotP 24 * The divine agent is a specially selected agent of her deity, and she acts in the service of that power or deity.
divine champion FRCS 42 * Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.
divine champion PGtF 49 * Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.
divine crusader CD 33 * The divine crusader embodies devotion and dedication to a chosen deity.
divine disciple FRCS 43 * Divine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.
divine disciple PGtF 51 * Divine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.
divine emissary ELH 27 * Deities have need of powerful servants, many of whom are epic clerics, paladins, and other characters.
divine oracle CD 34 * Some mortals hear the words of deities; these can be divine oracles.
divine oracle DotF 56 * Some mortals hear the words of deities; these can be divine oracles.
divine prankster RoS 107 * These gnomes embrace Garl's methods of teaching through harmless object lessons and dedicate their lives to acting as his agents in the world.
divine seeker FRCS 44 * The divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.
divine seeker PGtF 52 * The divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.
doomdreamer RtTEE 162 * Doomdreamers are the elite among the ranks of the cult of Tharizdun.
doomguide FP 186 * Doomguides belong to an elite order of spellcasting warriors in service to the Judge of the Damned.
doomlord PlH 47 * The doomlord's life holds the greatest appeal for fighters and barbarians who enjoy smashing and destroying.
dracolexi RotDr 79 * As a dracolexi, you try to understand that primordial vocabulary by devoting yourself to the study of ancient dialects and languages, hoping to discover how certain Draconic words were once uttered.
dracolyte Dr 122 * The dracolyte takes up worship of the draconic gods.
dragon ascendant Dr 90 * Dragon ascendants seek to transcend the limitations of material existence so as to become nothing less than deities.
dragon descendant DrM 34 * A secret monastic order, dragon descendants tap into the power of their draconic heritage to call on their ancestors in times of need.
dragon devotee RotDr 84 * Some individuals feel the call of dragons more strongly, which may lead them into an attempt to awaken their blood and bring those traits to the fore.
dragon disciple DMG 3.5 183 * Dragon disciples use their magic as a catalyst to ignite their dragon blood.
dragon disciple TaB 55 * Dragon disciples use their magic as a catalyst to ignite their dragon blood.
dragon lord DrM 38 * A dragon lord is the general at the head of an army, the emperor at the helm of an empire, or the warleader who dominates a battlefield.
dragon prophet MoE 63 * The dragon prophet is a member of one of the "lesser races" who shares the dragons' ambitious goal of understanding the complex and convoluted draconic Prophecy.
dragon rider DLCS 77 * Dragon riders develop a strong bond with their mounts that allows the two to work together.
dragon samurai MH 18 * Dragon samurai are dedicated warriors, members of a special, self-selected class who revered dragonkind and emulate dragons' ferocious martial abilities to the point of taking on some draconic traits.
dragonheart mage RotDr 88 * The dragonheart mage is perfect for the dedicated spellcaster who wishes to embrace the power of dragon blood while still advancing in magical expertise.
dragonkith Dr 123 * Dragonkith are creatures that serve and aid dragons.
dragonmark heir ECS 73 * Dragonmark heirs have the ability to improve the dragonmarks they have manifested, as well as to develop additional abilities related to their dragonmarks.
dragonrider Dr 124 * Dragonriders soar through the clouds atop a draconic steed.
dragonslayer Dr 125 * Dragonslayers combat dragons.
dragonsong lyrist Dr 127 * The dragonsong lyrist taps into the power of dragonsong.
dragonstalker Dr 128 * The dragonstalker uses stealth and guile to combat dragons.
dread commando HoB 103 * Dread commandos are the elite scouts and strike force of a well-trained mercenary band.
dread fang of Lolth DrU 76 * The dread fangs of Lolth are elite soldiers who fight for the drow matriarchs.
dread pirate CAd 39 * A dread pirate has mastered every aspect of larceny on the high seas.
dread pirate SaS 5 * A dread pirate has mastered every aspect of larceny on the high seas.
dread witch HoH 98 * The dread witch is a spellcaster who manipulates fear as readily and effectively as other casters manipulate magic itself.
dreadmaster FP 188 * Dreadmasters seek to rule absolutely, preferably through terror and domination.
drow judicator Und 33 * A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul.
drunken master CW 27 * By weaving and staggering about as if inebriated, drunken boxers avoid many blows.
drunken master SaF 14 * By weaving and staggering about as if inebriated, drunken boxers avoid many blows.
duelist DMG 3.5 185 * The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons.
duelist SaF 17 * The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons.
dungeon delver CAd 42 * In many ways, the dungeon delver is the ultimate adventuring rogue.
dungeon delver SaS 7 * In many ways, the dungeon delver is the ultimate adventuring rogue.
Duraak'ash Dra 107 * A duraak'ash is an implacable foe who uses her Mark of Finding to form a link to her prey: a bond that grants her benefits both during the hunt and in the inevitable battle at its end.
durthan UnE 22 * Durthans are an order of spellcasters who tap into the darker spirits of Rashemen.
dwarven defender DMG 3.5 186 * The defender is a sponsored champion of a dwarven cause
dweomerkeeper FP 189 * Dweomerkeepers are Mystra's shepherds, safeguarding the Weave against threats to its integrity.
earth dreamer RoS 110 * Earth dreamers move within the ancient dreams of the mountains, attuning themselves to their power and mastering strange abilities over the earth.
Ebon Saint Чёрный святой CP 22 * Псионический специалист по маскировке и выявлению секретов.
Ebonmar Infiltrator Лазутчик Эбонмара Ci 79 * Шпион и диверсант, работающий для благородного дома Эбонмар.
Ectopic Adept Адепт эктоплазмы CP 26 * Специалист по созданию астральных конструктов (аналогу заклинаний призыва у псиоников). Единственный класс, способный управлять несколькими такими существами одновременно.
effigy master CAr 30 * The effigy master is an expert in the imitation of true life.
Eldeen ranger ECS 74 * An Eldeen ranger learns special techniques and abilities that help him to fulfill the goal of his sect.
eldritch disciple CM 53 * A multiclass warlock and divine spellcaster.
eldritch knight DMG 3.5 187 * Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant.
eldritch theurge CM 57 * A multiclass warlock and arcane spellcaster.
elemental archon FP 190 * Elemental archons are servants of powerful, seemingly uncaring elemental forces who want to once and for all tip the balance in favor of their chosen element.
elemental master Dr 92 * Elemental masters strive to attain the purity of perfect attunement with both the energy of their breath weapons and the elemental nature of their core.
elemental savant CAr 32 * Elemental savants study the basic building blocks of existence -- air, earth, fire, and water -- learning to harness their powers.
elemental savant TaB 57 * Elemental savants study the basic building blocks of existence -- air, earth, fire, and water -- learning to harness their powers.
elemental scion of Zilargo MoE 68 * The elemental scion of Zilargo attempts to understand the true nature of the elements through bizarre methods.
elemental warrior PlH 65 * The elemental warrior sees that great strength comes from focusing on the most basic aspects of reality.
elocater ExPH 142 * Elocaters are renowned for their agile combat stratagems, using their knowledge of motion and space to set themselves up for quick attacks against slower opponents.
elven high mage RoF 182 * Elven high mages are the masters of creating their own epic spells -- mythals that can grow to engulf entire cities.
emancipated spawn SavS 75 * Those spawn of undead who find themselves free of their masters can begin to recall their former lives and a measure of redemption.
emissary of Barachiel BoED 59 * The emissaries of Barachiel are peacemakers, diplomats, and evangelists, as well as staunch opponents of evil and corruption.
enlightened fist CAr 34 * Enlightened fists master the use of touch spells, creating new forms of combat with their fists.
enlightened spirit CM 60 * A warlock who takes on celestial characteristics.
entropomancer CD 36 * Entropomancers gain attunement to the great nothingness they say lies at the center of the universe.
ephemeral exemplar LM 53 * Ephemeral exemplars are paragons of incorporealness.
epic arcane archer ELH 17 * The epic arcane archer is a living extension of the bow, capable of achieving wonders of archery that cause lesser beings to gape in awe.
epic assassin ELH 18 * The epic assassin flits from shadow to shadow, lying in wait until his target is vulnerable, then striking like a cobra.
epic blackguard ELH 19 * The epic blackguard is a twisted reflection of the epic paladin, radiating evil power from every pore of his body.
epic dwarven defender ELH 20 * The epic dwarven defender becomes the very definition of immovable object.
epic infiltrator ELH 28 * The epic infiltrator is an agent of espionage, an undercover operative, and sometimes a saboteur.
epic loremaster ELH 20 * If the epic loremaster doesn't know something, it probably isn't worth knowing.
epic psion ELH 22 * The epic psion has evolved his inborn mental abilities, achieving mental mastery of lesser mentalities.
epic psychic warrior ELH 23 * The epic psychic warrior is a meld of mental and martial prowess.
epic shadowdancer ELH 21 * While the epic assassin udes the shadows, the epic shadowdancer becomes the shadows, indistinguishable from the darkness cloaking her.
escalation mage FoE 52 * By giving themselves over to the Shadow and focusing on the dark side of magic, these arcane spellcasters learn how to bargain with their god to make their spells more effective -- for a price.
eternal blade ToB 109 * An eternal blade is an elf who learns a variety of exotic fighting maneuvers with the aid and advice of the spirit of a mighty, ancient elf warrior.
eunuch warlock OA 38 * Eunuch warlocks must be arcane spellcasters of significant ability, and they are often sorcerers rather than wu jen.
evangelist CD 39 * Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine.
Evereskan tomb guardian PGtF 53 * The Evereskan tomb guardians are on hand to ensure that the defenses of the tombs are very good indeed.
exalted arcanist BoED 61 * Exalted arcanists gain access to spells that channel celestial energy.
exemplar CAd 44 * An exemplar focuses her energy on improving the skills she possesses until she can perform them with fluidity, grace, and art.
exorcist of the Silver Flame ECS 77 * Exorcists of the Silver Flame lead the Church of the Silver Flame's efforts in combating extraplanar threats.
exotic weapon master CW 30 * The only real requirement for exotic weapon master is commitment and perseverance.
exotic weapon master MotW 53 * The only real requirement for exotic weapon master is commitment and perseverance.
extreme explorer ECS 79 * The extreme explorer is the iconic action hero of Eberron.
eye of Gruumsh CW 31 * An orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.
eye of Gruumsh MotW 54 * An orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.
eye of Horus-Re PGtF 54 * Eyes of Horus-Re are champions of good, sworn enemies of Set, and bane to undead.
eye of Lolth DrU 80 * The eyes of Lolth are stealthy servants and watchers faithful to the Church of Lolth.
faith scion UA 166 * This prestige class is meant for characters who wield legendary weapons of divine power for claerics, druids, and paladins.
fang of Lolth SaS 8 * Fangs of Lolth undergo a transformation that both provides them power and changes them in ways they may not necessarily want.
Fang of Sseth SK 162 * The Fangs of Sseth constitute the strike force of the Vipers -- the stealthy killers who leave no trace.
fatemaker PlH 50 * "There are two paths to take; one is easy, and that is its only reward."
fatespinner CAr 37 * A fatespinner has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability.
fatespinner TaB 58 * A fatespinner has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability.
fiend of blasphemy FF 200 * The fiend of blasphemy is a master of the infernal art of perverting the desire to worship and turning it toward the corrupt veneration of fiendish masters.
fiend of corruption FF 202 * Fiends of corruption are preoccupied with corrupting mortals to ensure that their souls end up on the Lower Planes after death.
fiend of possession FF 204 * A fiend of possession is an invasive presence that taints the very soul, corrupting from within.
fiendbinder ToM 220 * A fiendbinder seeks to unlock the truenames of demons, devils, and other vile fiends, and use that knowledge to bind them to service.
fiend-blooded HoH 102 * With careful exploration, a spellcaster who feels a call from within can slowly bring the power of their fiendish lineage to the surface.
Fist of Dal Quor SoS 119 * The Fists of Dal Quor are a combat order drawing supernatural power from the Region of Dreams.
Fist of Hextor SaF 18 * Fists of Hextor are templars sworn to the service of their unforgiving master.
fist of Raziel BoED 62 * The fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil.
fist of the forest CC 80 * For some among the Guardians of the Green, the pursuit of an animalistic lifestyle is a form of asceticism.
Fist of Zuoken ExPH 144 * The Fists of Zuoken ore members of an order of martial artists devoted to mastering their own physical and mental development while protecting psions and other psionic creatures.
Flayerspawn Psychic Иллитидское отродье CP 30 * Персонаж с иллитидскими корнями, рискующий своим здравым рассудком ради большей психической силы и получения способностей иллитидов.
fleshwarper LoM 189 * The fleshwarper finds no greater canvas than flesh itself.
Fochlucan lyrist CAd 47 * The Fochlucan lyrist is a legendary figure who serves as the herald and teacher to great kings, the champion of the common folk, and the keeper of lore long forgotten elsewhere.
foe hunter MotW 56 * The foe hunter has but one purpose in life: to kill creatures of the type she hates.
forest master FP 193 * Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature.
forest reeve CC 82 * Forest reeves are chosen by Guardians of the Green to patrol local wilderness areas to check for dangers and humanoid activities that could be harmful to the land.
forsaker MotW 57 * The forsaker rebels against the magic of the fantastic world around him.
fortune's friend CS 38 * The fortune's friend lives by his luck.
frenzied berserker CW 34 * The frenzied berserker is constantly seeking out more conflict to feed her craving for battle.
frenzied berserker MotW 59 * The frenzied berserker is constantly seeking out more conflict to feed her craving for battle.
frost mage Fr 58 * Frost mages usually hail from lands of cold, snow, and ice: tundra, glaciers even outer planes perpetually shrouded in winter.
frostrager Fr 60 * The frostragers are powerful and dangerous warriors believed by some to be gifted from (and others cursed by) the frost giant deity Thrym with an unstable but powerful supernatural battle rage.
gatecrasher MotP 26 * Gatecrashers see themselves as cosmic free agents, independent forces who can influence the natives of the planes and even the dynamic forces of magic itself.
gatekeeper mystagogue PGtE 88 * Heirs to a tradition over sixteen millennia old, the gatekeeper mystagogues stand among the greated foes of the daelkyr and their aberration spawn.
geomancer CD 41 * To the geomancer, all magic is the same.
geomancer MotW 60 * To the geomancer, all magic is the same.
geometer CAr 39 * The geometer is the master of written magic and spells inscribed within a perfectly rendered diagram.
ghost slayer Gh 26 * The ghost slayer studies ghost so that they can be dispatched easily and no longer bother the living with their presence.
ghost-faced killer CAd 51 * Ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and honorable conduct.
ghostwalker SaF 20 * Ghostwalkers have abilities that point to some underlying, mysterious mysticism.
giant-killer SM 109 * Giant-killers are great heroes so long as they are killing giants.
gladiator SaF 21 * Rich or poor, all gladiators face death whenever they step into the arena.
glorious servitor LEoF 13 * Glorious servitors are exceptionally loyal and devout servants of the Mulhorandi gods.
gnome artificer MagF 23 * Gnome artificers dabble in technology to create fantastic devices, delving into shadow magic when their mundane equipment is insufficient for the task.
gnome giant-slayer CW 36 * The gnome giant-slayer relies on a combination of agility, combat prowess, and pure craftiness to deal with foes.
goldeye FP 194 * Goldeyes are agents and promulgators of commercial intercourse, seeking to increase the wealth of their communities and realms by promoting the exchange of coins in trade.
goliath liberator RoS 112 * Goliath liberators are experts at infiltrating giant dwellings, freeing the captives within, then exacting revenge on the giants while the freed goliaths escape.
gray guard CS 40 * Gray guards are less restrained by their knightly vows, doing what must be done, no matter how unpleasant.
Gray Hand enforcer CoSW 77 * Gray Hand enforcers are highly trained members of the Gray Hands, Waterdeep's elite, high-powered fighting force.
Great Rift deep defender ShS 24 * The Great Rift deep defender has a keen understanding of the importance of making a stand.
Great Rift skyguard RoF 183 * The hippogriff-mounted skyguards of the Great Rift patrol the skies, ever watchful for the enemies of the gold dwarves.
Great Sea corsair ShS 26 * Adapt the dread pirate prestige class from Song and Silenceto create the Great Sea corsair prestige class.
Green Star adept CAr 41 * A Green Star adept is the master of the strange and powerful magic derived from Alhazarde's glittering green starmetal.
guardian paramount ELH 30 * The guardian paramount is an extraordinary bodyguard, a protector of others who is skilled in preventing harm to his charge.
guild thief FRCS 45 * Guild thieves are thieves who operate in urban areas as part of an organized thieves' guild.
guild wizard of Waterdeep MagF 26 * The wizards of the order study and exchange information, create magic items to help support the guild's financial independence, and offer their services to others in the city as watch-wizards or fire guards.
halfling outrider CW 38 * Halfling outriders are elite champions whose task is to warn their fellows of, and protect them from, danger.
halfling outrider SaF 22 * The halfling outrider is naturally skilled in the arts of riding and scouting.
Halruaan elder ShS 27 * Halruaan elders are the epitomy of magic cast with panache, and their dazzling and unique displays of arcane force make them the most respected practitioners in the land.
Halruaan magehound ShS 29 * Magehounds are Halruaa's inquisitors.
hammer of Moradin PGtF 56 * An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids.
hand of the Adama ShS 31 * The hand of the Adama is a benign leader, judge and jury, and protector of the common folk all rolled into one.
hand of the winged masters DrM 43 * Dragons often need expert servants to be their eyes, ears, and hands in humanoid society.
Harper agent PGtF 58 * Harper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good.
Harper mage MagF 28 * The Harper mage has two principal responsibilities: They aid the Harpers with spells and arcane knowledge, and they study, record, and pass on ancient lore.
Harper paragon PGtF 181 * A Harper paragon actively promotes the welfare of other creatures while preventing evil forces from preying on innocents.
Harper priest MagF 29 * Some Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.
harper scout FRCS 46 * Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
hathran FRCS 47 * Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.
hathran PGtF 59 * Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.
havoc mage MH 20 * The havoc mage shares as much in common with a fighter as with a wizard.
Haztaratain SoS 122 * The ascetic nature of the Haztaratain order appeals to those who focus on self-mastery; its martial spirit draws those who concentrate on might rather than mysticism.
heartwarder FP 196 * Heartwarders are aesthetes and hedonists who actively seek out pleasure and beauty in all things and who nurture the creation of beautiful objects.
heir of Siberys ECS 80 * The magic of a Siberys mark is undeniably powerful, and an heir of Siberys manifests one.
hellbreaker FC II 86 * Hellbreakers are consummate adventurers. Called thieves by their detractors and heroes by their apologists, they specialize in infiltrating infernal strongholds and relieving them of their treasures.
hellfire warlock FC II 89 * The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells.
hellreaver FC II 92 * Hellreavers are warriors whose outrage at the actions of the fiends and their ability to corrupt and seduce without consequences fuels and array of combat abilities.
henshin mystic OA 39 * Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity.
hexer MotW 63 * The hexer uses the power of his gaze.
Hida defender OA 212 * Hida defenders train in great armor, a unique characteristic that fits in well with the Crab philosophy of strength and endurance.
hidecarved dragon Dr 94 * Hidecarved dragons are members of an enigmatic order of dragons and half-dragons.
hierophant DMG 3.5 188 * A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.
hierophant FRCS 48 * A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.
high elemental binder PGtE 104 * As a high elemental binder, you can reach into the planes and immediately draw elemental beings into objects -- coating your armor in stone or your blade in fire.
high proselytizer ELH 31 * The high proselytizer is the holy inspiration that begins religious movements.
highland stalker CAd 54 * Highland stalkers are consummate trackers with an instinctive knowledge of their mountainous territories.
hin fist ShS 32 * Adapt the sacred fist prestige class from Complete Divineto create a hin fist.
Hoardstealer Dr 130 * The hoardstealer specializes in relieving wealthy individuals from large amounts of said wealth.
holt warden CC 84 * Hold wardens are the highest spiritual leaders in the Guardians of the Green.
holy liberator CD 45 * The holy liberator is a holy warrior, a distant cousin of the paladin.
holy liberator DotF 57 * The holy liberator is a holy warrior, a distant cousin of the paladin.
holy scourge CM 64 * An arcane spellcaster that specializes in blasting evil.
hordebreaker SM 110 * The hordebreaker is a person who makes destroying the horde threat the perfect engine of orc destruction.
horizon walker DMG 3.5 189 * The horizon walker is an unceasing traveler to the universe's most dangerous places.
horned harbinger FP 197 * The horned harbingers are agents of the fallen Lord of Bones.
hospitaler CD 48 * Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.
hospitaler DotF 60 * Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.
hulking hurler CW 40 * Hulking hurlers belong to those races of generously proportioned creatures who enjoy nothing more than wrenching boulders, trees, and even buildings free of their earthly bonds and throwing them at their foes.
hunter of the dead CW 42 * The hunter of the dead spends each restless night tracking undead to their lairs and cleansing the land of their foul presence.
hunter of the dead DotF 62 * The hunter of the dead spends each restless night tracking undead to their lairs and cleansing the land of their foul presence.
iaijutsu master OA 41 * Iaijutsu masters harness their ki energy to strike with blinding speed and devastating power.
iInitiate of the draconic mysteries Dr 131 * Some become students of draconic knowledge that leads to greater power.
illithid body tamer Und 35 * Illithids who embrace the Tamer Creed believe that military might is the most important factor in their race's future mastery of the multiverse.
illithid savant SavS 77 * The illithid savant is an academic who deals in applied science, acquiring new knowledge from the brains he consumes.
illithid slayer ExPH 146 * Illithid slayers have dedicated their lives to the eradication of the mind flayer "infection."
Illumine Soul Озарённая душа CP 33 * Специалист по контакту с Планом позитивной энергии, способный переливать его силу в предметы, лечить и поражать нежить своими силами.
Imaskari vengeance taker Und 37 * A secret society dedicated to righting wrongs, the Imaskari vengeance takers are trained by hidden masters in the rites and rituals of revenge.
impure prince MoE 73 * Of those who make it their special mission to rid the world of aberrations and their masters, only impure princes can claim the distinction of using daelkyr-inspired corruptions and symbionts as their most effective tool in aberration cleansing.
incandescent champion MoI 115 * The incandescent champion seeks to dispense with barriers and obstacles both tangible and intangible so that she can touch the cosmic soul with her unveiled body, mind, and spirit.
incantatrix MagF 31 * The incantatrixes are the practitioners of metamagic in Faeru^n, studying spells that affect other spells and having a fondness for magic that thwarts extraplanar beings.
incantatrix PGtF 61 * The incantatrixes are the definitive practitioners of metamagic in Faeru^n, devoting themselves to the study of spells and techniques that affect other spells.
incarnum blade MoI 121 * Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice.
initiate of Pistis Sophia BoED 64 * The path of these initiates requires great sacrifices (in the form of at least three sacred vows), but brings great rewards of spiritual power.
Initiate of the Sevenfold Veil CAr 44 * A master of defensive magic, the Initiate of the Sevenfold Veil approaches the prismatic barrier by mastering one by one its constituent veils or layers.
inquisitor DLCS 80 * By definition, an inquisitor is one who inquires, someone who hunts for people, information, or answers.
inquisitor of the Drowning Goddess Und 39 * Some kuo-toa monks go on to become inquisitors of the Drowning Goddess, who are tasked with protecting the community from inside threats.
insidious corruptor DrU 83 * The insidious corruptor is a manipulator, a devious and sinister villain who lures individuals to their doom.
invisible blade CW 44 * Invisible blades are deadly fighters who prefer to use daggers and related weapons in combat.
iron mind RoS 114 * Elite warriors trained to resist mental compulsions of all kinds, members of the iron mind prestige class defend dwarf and gnome kingdoms against intrusions by mind flayers, dark elf enchanters, and the like.
ironsoul forgemaster MoI 126 * Only the ironsoul forgemaster can craft a weapon that combines these arts with the shaping of soul essence.
jade phoenix mage ToB 113 * Long ago, a fellowship of swordsages known as the Masters of the Jade Phoenix took up the study of arcane magic in search of a new martial discipline.
jaunter EDP 172 * The jaunter is a consummate expert on travel who specializes in getting exactly where he wants to go -- whether it's across the multiverse or just across the battlefield.
Jordain vizier ShS 33 * The Jordaini are a special servitor caste, though still upper class, in the magocracy of Halruaa.
justice of weald and woe CoR 48 * The justice of weald and woe is the go-to person when something unsavory -- usually involving the removal of humans -- needs doing.
justiciar CW 47 * Justiciars make a living kicking the daylights out of criminals who desperately deserve it.
justiciar of Taiia DD 205 * Justiciars of Taiia fulfill the role of carrying out Taiia's sentence against wrongdoers.
justiciar of Tyr PGtF 63 * Justiciars are the very elite of Tyr's mortal servants, and they act as living embodiments of their god's portfolio.
Keeper of the Cerulean Sign LoM 194 * The Cerulean Sign is an ancient rune of power, created untold eons ago by a race or deity long since vanished; now it has keepers.
kensai CW 49 * The kensai masters body, mind, weapon, and will.
king/queen of the wild MotW 65 * Where nature's fury is at its height, there you'll find the kings and queens of the wild.
kinslayer DrU 87 * Though the ancient conflict that rent the elves and the drow asunder has long passed into antiquity, neither race has forgotten.
kishi charger OA 42 * Kishi chargers are cavalry soldiers trained to make the greatest possible use of a horse's speed and a rider's agility.
Knight of the Blue Moon CoSW 81 * Knights of the Blue Moon are elite soldiers in the endless battle against the Mistress of the Night.
knight of the Chalice CW 53 * The knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.
knight of the Chalice DotF 63 * The knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.
Knight of the Crown DLCS 56 * The Order of the Crown is the first tier of the Solamnic Knights.
Knight of the Flying Hunt CoV 106 * Defenders of Nimbral, protectors of the island realm's quiet, simple folk, noble soldiers answering to the powerful but mysterious Nimbral Lords -- the Knights of the Flying Hunt epitomize valor and grace in word, deed, and bearing.
Knight of the Iron Glacier Fr 62 * The Knights of the Iron Glacier continue to honor the memory of General Aengrist in their deeds and actions.
Knight of the Lily DLCS 63 * The Knights of the Lily are the order of warriors within the Knights of Neraka.
knight of the Middle Circle DotF 65 * Knights of the Middle Circle provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers.
knight of the pearl Sto 52 * The knight of the pearl is a loyal defender of the aventi people, dedicated to the service of Aventernus and his appointed kings.
knight of the raven ECRav 200 * Before evil descended on the land of Barovia, it was home to an order of virtuous champions, the Knights of the Raven.
Knight of the Rose DLCS 59 * The Knights of the Rose are the highest tier of the Solamnic Knights.
knight of the sacred seal ToM 54 * A knight of the sacred seal is never alone because she has formed a true partnership with a single vestige.
Knight of the Skull DLCS 65 * Entering battle with strength and divine magic, Knights of the Skull are the spirit of the Dark Knights.
Knight of the Sword DLCS 58 * Knights of the Sword are warriors of the Solamnic Knights who fight with power and faith to defend justice and truth.
Knight of the Thorn DLCS 66 * The Knights of the Thorn are also known as the "gray robes" for the ash-colored robes they wear to indicate that they do not serve the Orders of High Sorcery.
Knight of the Weave CoV 111 * Members of this mystic order of sacred defenders cherish the Weave like a fine wine.
knight phantom FN 41 * The knight phantom prestige class takes capable wizards and gradually turns them into capable melee fighters, without slowing their spellcasting too much.
knight protector CW 55 * Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.
Knight Protector of the Great Kingdom SaF 24 * Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.
knight-errant of Silverymoon SM 112 * Charged with the safety of the city of Silverymoon and its citizens, the professional fighting force known as the Knights in Silver is often all that stands between Silverymoon and the dangers of the frontier.
landforged walker SoX 123 * Even as they speak for nature, landforged walkers coax the living bounty of the earth to grow on their metal hides, drawing power from the environment around them.
lasher SaF 25 * The lasher prestige class uses the whip as an extension of herself.
legacy champion WoL 19 * You are so devoted to the history and chronicle of a particular item of legacy that you enjoy enhanced access to your item's legacy abilities.
legendary captain Sto 56 * A legendary captain might be the commander of a fleet's flagship or a bloodthirsty pirate, but whatever the role, her reputation is widespread and her crew fanatically loyal.
legendary dreadnought ELH 33 * The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess.
legendary leader HoB 107 * Legendary leaders are the stuff of bards' tales come to life.
legendary tactician DLCS 81 * Legendary tacticians are respected (or feared) for their ability to inspire their troops.
leviathan hunter Sto 61 * The leviathan hunter is dedicated to hunting down creatures of the perilous depths.
lifedrinker BoVD 63 * Lifedrinkers are vampires who have been undead for a very long time.
Lightbringer ECRav 204 * The Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead.
lion of Talisid BoED 65 * The lions of Talisid protect nature and emulate their patron in more concrete ways.
lord of tides Sa 70 * A lord of tides can sense the movement of magma, summon beings of elemental might, and open portals to the Elemental Planes.
loredelver RoD 117 * Loredelvers are illumian spellcasters who find and explore ruins, disable the magical protections that guard them, and sift through the ancient secrets found within.
loremaster DMG 3.5 191 * Loremasters are spellcasters who concentrate on knowledge, valuing lore and secrets over gold.
luckstealer RoW 118 * As a luckstealer, you're part spellcaster, part professional gambler -- and 100% mischief-maker.
Luiren marchwarden ShS 35 * The Luiren marchwarden is the defender of the frontier in the land of the halflings.
lurking terror LM 54 * Lurking terrors are the quintessential hunting undead, displaying great prowess with their special abilities and amazing powers of stealth.
lyric thaumaturge CM 67 * A bard with enhanced spellcasting prowess.
maester CAd 56 * Maesters are the master crafters of the gnome world.
mage of the Arcane Order CAr 48 * Also called a "guildmage," a member of this prestige class is a spellcaster who belongs to an academy and guild known as the Arcane Order.
mage of the Arcane Order TaB 60 * Also called a "guildmage," a member of this prestige class is a spellcaster who belongs to an academy and guild known as the Arcane Order.
mage-killer MagF 32 * Mage-killers master magic designed for combat against other spellcasters.
magelord LEoF 17 * Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting
magical trickster CS 45 * Relying as much on her wits as on her spellcasting prowess, the magical trickster can sacrifice her spellcasting ability to gain even greater access to skill tricks.
maho-bujin OA 236 * When Taint overcomes a character, she may find her way to the Festering Pit of Fu Leng and become a maho-bujin.
maho-tsukai OA 237 * Maho (blood magic) wielders are called maho-tsukai.
maiden of pain PGtF 182 * Loviatar's most dedicated servants, the maidens of pain, are depraved women who literally make pain their meat and drink.
malconvoker CS 48 * Daring summoners known as malconvokers bargain with their lives.
Mantis mercenary OA 231 * Mantis mercenaries make use of peasant weapons and a rolling motion.
Maquar crusader ShS 38 * A Maquar crusader follows a strict code of conduct that not only limits what he can own or where he can live, but also limits the ways in which merchants can influence him.
martyred champion of Ilmater PGtF 184 * Having already offered his life in sacrifice once, the martyred champion of Ilmater perseveres in Ilmater's faith.
master alchemist MagF 34 * The master alchemist is a spellcaster who specializes in producing potions and elixirs that reproduce the effects of spells of 4th level or higher.
master inquisitive ECS 82 * The master inquisitive takes the art of investigation and deduction to the ultimate level, rising to the top of the field.
master of chains SaF 27 * The master of chains is a combatant specializing in the use of chains -- specifically the spiked chain -- as a weapon.
master of flies SavS 80 * The master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin.
master of many forms CAd 58 * A master of many forms has no shape that she calls her own.
master of masks CS 52 * Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be.
master of nine ToB 119 * Some savants of the Nine Disciplines believe that none of the paths are complete, true disciplines in and of themselves.
master of radiance LM 44 * Masters of radiance channel the pure, undiluted power of the sun.
master of shadow ToM 121 * Some driven or domineering souls seek nothing less than mastery of darkness itself -- the ability to turn the very shadows into their agents and allies.
master of shrouds DotF 66 * The master of shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding.
master of shrouds LM 46 * The master of shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding.
master of the unseen hand CW 60 * Masters of the unseen hand delight in crushing their foes with invisible force, flinging massive objects into the sky, and disarming enemies with a single thought.
master of the Yuirwood UnE 24 * The masters of the Yuirwood are an elite group of foresters who work to keep the ancient Yuirwood free of evil influence.
master of vipers SK 163 * Outcast yuan-ti learn to hunt not only to feed themselves, but also to spread destruction far and wide for the pure pleasure of it.
master samurai SaF 29 * The master samurai is a military retainer of a feudal overlord; he practices a code of behavior that emphasizes the value of personal honor over life itself.
master specialist CM 70 * A wizard with greater mastery over a school of specialization.
master thrower CW 58 * Master throwers depend on quick reflexes, good planning, and deadly aim.
master transmogrifist CAr 51 * The master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form.
master vampire LM 55 * Any vampire can create spawn, but it takes a very special vampire to rule over an entire gang of minions.
Medani prophet Dra 110 * As a Medani prophet, you learn to draw on your dragonmark to peer into the future -- and potentially, to unlock the secrets of the past.
menacing brute RoD 123 * The menacing brute takes advantage of how must humans fear half-orcs, playing on that dread to make his living.
merchant prince PoF 71 * A merchant prince (known as a merchant princess if female) is a member of the merchant nobility who has acquired his position and wealth either by being born into a wealthy family or by earning every last coin himself.
metamind ExPH 147 * Metaminds know that accumulating the most power in the shortest time is the key to psionic superiority.
mindbender CAr 54 * Mindbenders seek to control the thoughts and dreams of others.
mindbender TaB 63 * Mindbenders seek to control the thoughts and dreams of others.
mindspy CW 62 * By reading the minds of her enemies, a mindspy knows exactly what they're going to do a fraction of a second before they do it.
Mirumoto niten master OA 218 * The Mirumoto school teaches a unique style of swordplay, rooted in this sense of duty.
monk of the long death PGtF 65 * Monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death.
Moonsea skysentinel CoV 117 * Moonsea skysentinels are the eyes in the sky for the Knights of the North, scouting the landscape, looking for evidence of Zhentarim activity.
moonspeaker RoE 143 * Bound to the magic of their lycanthrope ancestors, moonspeakers breathe the magic of the world, guided by the twelve moons of Eberron.
Moonstar agent CoSW 84 * Moonstar agents, also known as Teukiir, are members of the Tel Teukiira, a group founded by Khelben "Blackstaff" Arunsun when he broke from the Harpers.
morninglord of Lathander PGtF 66 * Morninglords are, in many ways, the epitome of the classical cleric archetype.
mortal hunter BoVD 64 * Mortal hunters are fiends who specialize in killing mortals.
Moto avenger OA 228 * The Moto avenger is dedicated to a war against the Shadowlands and its evils.
mountebank CS 57 * Mountebanks are frauds and con artists, capable of slipping into new identities as others change clothing.
mystic theurge DMG 3.5 192 * Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike.
mystic wanderer MagF 35 * Mystic wanderers are divine spellcasters who eschew normal church hierarchies and instead embrace freedom, wanderlust, and independence.
mythic exemplar CC 86 * Few are as devoted to history as the Disciples of Legend, and none among that august group are as committed to their paragons as the mythic exemplars.
naga overlord SK 165 * Naga overlords are evil masterminds who operate in secret, usually behind cults of devoted followers.
Nar demonbinder UnE 25 * Master of the black art of demon summoning, the Nar demonbinder keeps alive the sinister traditions of the old Empire of Narfell.
nature's warrior CW 63 * Nature's warriors are defenders of the wild, protectors of the natural world . . . and often druids who have spent "too much time" in wild shape form.
necrocarnate MoI 132 * Dealers in death and torturers of souls, necrocarnates number among the most evil creatures in any world.
Nentyar hunter UnE 28 * Sworn to defend the great forests and serve the Nentyarch, druidic ruler of the Circle of Leth, the Nentyar hunters roam the wild lands of the East, uprooting foul and evil things.
Night Mask deathbringer CoR 53 * Night Mask deathbringers are highly trained members of the Westgate thieves' guild who have caught the favorable attention of the vampires in charge of the organization.
nightcloak FP 198 * Nightcloaks are the apple of Shar's eye -- devoted to her vision, preserving her secrets, practicing her magic, as twisted and bitter as it is.
nightmare spinner CM 74 * An arcane spellcaster who weaves fear into illusions.
nightsong enforcer CAd 60 * The enforcers of the Nightsong Guild focus on the stealth-centered combat training that rogues usually learn.
nightsong infiltrator CAd 62 * The nightsong infiltrator is the perfect thief and the perfect spy.
Ninja of the Crescent Moon SaF 30 * The Ninja of the Crescent Moon is a mercenary clan whose members engage in sabotage and other covert missions for an outlandish fee.
ninja spy OA 43 * True ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers.
noctumancer ToM 125 * Noctumancers bridge the gap between shadow and arcane magic.
nosomatic chirurgeon Dra 114 * A nosomatic chirurgeon is a halfling student of sickness, and a master of the ebb and flow of the energies of life and death.
occult slayer CW 66 * The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.
ocular adept FP 200 * Ocular adepts have pledged their religious devotions to the alien entity known as the Great Mother, the deity matron of all beholders.
Olin Gisir LEoF 21 * The Olin Gisiae are elite elf mages who have taken it upon themselves to guard dark secrets from the rest of the world
ollam CAd 66 * In Dwarven, the world "ollam" means teacher.
oozemaster MotW 67 * Oozemasters relate one-on-one with things that relate to nothing at all.
orc scout SM 114 * Part wilderness warrior and part spy, the orc scout is a hero to his people.
orc warlord RoF 184 * The orc warlord is a savage general of an unruly army, the leader of one of the deadly and all too common orc hordes that rampage down from the Spine of the World.
ordained champion CC 90 * Steeped in a tradition older than most religions, the ordained champions stride through the chaotic fog of violence and bloodshed.
Order of the Bow initiate CW 68 * By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
Order of the Bow Initiate SaF 32 * By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
outcast champion RoD 126 * Outcast champions bring hope to those who have no place in society.
outlaw of the crimson road SaS 10 * An outlaw of the crimson road might be a revolutionary, a loyal supporter of some deposed ruler, or merely an ordinary individual who angered the wrong person at the wrong time.
pact-bound adept DrM 46 * Pact-bound adepts are sorcerers who have learned to transcend their beliefs about spells and magic and embrace arcane power as dragons do.
pale master LM 47 * Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.
pale master TaB 64 * Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.
paragnostic apostle CC 94 * The paragnostic apostles are the most devoted of the Paragnostic Assembly -- the most erudite of a sect dedicated, mind and soul, to the acquisition of knowledge.
paragnostic initiate CC 96 * Not all who follow the precepts of the Paragnostic Assembly are spellcasters.
peerless archer SM 115 * The peerless archer devotes her life to perfecting her skill with the bow.
peregrine runner RoS 116 * When goliaths need to send a message to another tribe, they send an elite, fleet-of-foot warrior known as a peregrine runner.
perfect wight ELH 34 * The perfect wight is a master of skulking, the ultimate prowler and thief.
pious templar CD 50 * Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance.
planar champion MotP 28 * The planar champion moves between the planes, always driven to battle.
planar shepherd FoE 105 * Some druids, especially among the Greensingers or those who have dealt extensively with that sect, reject narrow interpretations of what constitutes the natural world.
planeshifter MotP 30 * The planeshifter is a magical scholar and expert in planar travel, and through arcane research develops not only the ability to sense planar portals, but also the ability to create his own demiplane.
platinum knight Dr 133 * The platinum knight protects good-aligned dragonkind from their natural enemies.
prestige bard UA 69 * The prestige bard is a jack-of-all-trades, master of none.
prestige paladin UA 70 * After training in the arts of combat and the mysteries of the divine, the prestige paladin is anointed as a holy warrior dedicated to the protection of law and goodness.
prestige ranger UA 71 * The prestige ranger navigates the dark forests, craggy mountains, or desert wastes of her homeland with unparalleled skill.
primal scholar SoX 127 * Primal scholars are spellcasters bent on uncovering and mastering the ancient magic that lies buried in the jungles, deserts, and mountains of Xen'drik.
prime Underdark guide Und 40 * These skilled guides not only know how to overcome the physical challenges of the Underdark, but they also can help them over the social and cultural hurdles they are sure to face.
primeval Fr 65 * The primeval is a warrior who has tapped into his racial memories to find and forge a bond with an ancient creature.
prophet of Erathaoi BoED 66 * The prophet of Erathaoi is a seer and visionary, a medium of the heavenly will, pronouncing judgment on corruption and evil in the world.
psibond agent CS 60 * A psibond agent sees through the eyes of others, gently guiding (or in some cases forcefully commanding) her puppet to go places she could never enter herself.
psion uncarnate ExPH 148 * Formless, fleshless, and unbound by the limits of corporeality -- this is the goal of every psion uncarnate.
purifier of the Hallowed Doctrine HoH 108 * Purifiers of the Hallowed Doctrine consider themselves servants not of gods but of the spiritual well-being of the world itself.
Purple Dragon knight CW 70 * Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
Purple Dragon knight FRCS 49 * Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
Purple Dragon knight PGtF 68 * Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
pyrokineticist ExPH 151 * Pyrokineticists know that a little psionic power goes a long way -- for those interested in fire.
quori mindhunter MoE 77 * The quori mindhunter has a single mission: to hunt down and destroy the quori spirits that corrupt humanity, and the possessed Inspired that further the aims of the Dreaming Dark.
quori nightmare RoE 148 * The quori nightmare taps into the primal horrors and urges of the subconscious.
radiant servant of Pelor CD 52 * The radiant servants of Pelor put the dogma of demonstrating strength through charity and modesty into living practice.
rage mage CW 72 * The rage mage's approach to magic is based on the primal passion of magic more than the studious quasi-scientific approach.
rainbow servant CD 54 * Those who have learned what the couatl temples have to offer are known as rainbow servants.
Raumathari battlemage UnE 29 * Employing sword and spell with dauntless courage and deadly force, the handful of Raumathari battlemages remaining in the world comprise a lonely and little-known order of adventurers, explorers, and mercenaries in search of battle.
ravager CW 73 * The infamous ravager has dedicated himself to the service of Erythnul, deity of slaughter.
ravager SaF 33 * The infamous ravager has dedicated himself to the service of Erythnul, deity of slaughter.
reachrunner RoE 153 * Known for their mastery of the untamed world, some shifters rise above others in woodslore, physical ability, and stamina to claim the revered mantle of the reachrunner -- the greatest of shifter trackers and scouts.
reaping mauler CW 75 * Reaping maulers are the back-breakers, the limb-twisters, and the neck-snappers among pit fighters.
recaster RoE 157 * To the recaster, the change her own body is capable of is a simple reflection of the mutability of the world around her.
Red Avenger SaF 34 * The Red Avenger is the master of ki,an ancient and formidable discipline that allows the user to accomplish the extraordinary.
Red Wizard DMG 3.5 193 * The Red Wizards are the masters of Thay, the would-be magical overlords of the land of Faeru^n.
Red Wizard FRCS 50 * The Red Wizards are the masters of Thay, the would-be magical overlords of the land of Faeru^n.
reforged RoE 161 * The reforged represents the realized ideal of the warforged's living aspects.
renegade mastermaker MoE 81 * A renegade mastermaker applies the secrets of warforged creation methods to his own body, slowly replacing parts of his body with mechanical augmentations.
revenant blade PGtE 108 * The revenant blade is a Valenar elf who can draw on the skills of ancient heroes, the giant-slayers of Xen'drik.
righteous zealot DLCS 83 * The righteous zealot is a person with a cause that directs every aspect of life.
rimefire witch Fr 67 * A rimefire witch is one who has followed a mysterious call to the core of a rimefire iceberg and becomes infused with great power by the rimefire eidolon.
risen martyr BoED 68 * A risen martyr is an exalted character who continues in his earthly existence after his martyrdom in order to finish some unfinished task.
ronin CW 77 * A ronin is a masterless warrior cast adrift in the world, but still clinging to the remnants of his former life.
royal explorer SaS 13 * Some monarchs sponser crack teams of explorers.
ruathar RoW 122 * Also known as "elf-friend" or "star-friend," a ruathar is a person of some other race who has earned the special friendship of the elven folk.
Ruby Knight vindicator ToB 122 * The Ruby Knights are a crusader order in the service of Wee Jas, goddess of death and magic.
runecaster FRCS 51 * Those that choose to master the ability to create runes of power are runecasters.
runecaster PGtF 69 * Those that choose to master the ability to create runes of power are runecasters.
runescarred berserker UnE 31 * Deadly barbarians who bear magical runes carved into their flesh, runescarred berserkers are among the most feared of Rashemen's defenders.
runesmith RoS 118 * A runesmith has learned to harness the power of runes and can fling fireballsand other staple arcane spells even while encased in full plate armor.
sacred exorcist CD 56 * Sacred exorcists hope to drive away the spiritual forces of evil, prevening them from causing harm to the bodies and souls of humanity.
sacred exorcist DotF 68 * Sacred exorcists hope to drive away the spiritual forces of evil, prevening them from causing harm to the bodies and souls of humanity.
sacred fist CD 59 * Sacred fists are independent organizations found within many temples.
sacred fist DotF 70 * Sacred fists are independent organizations found within many temples.
sacred purifier LM 49 * Sacred purifiers are priestly characters who specialize in destroying undead.
sacred warder of Bahamut Dr 96 * Sacred warders of Bahamut protect others from the power of Tiamat's brood.
sanctified mind LoM 198 * A sanctified mind believes that all evil-aligned psionics-using creatures must be crushed.
sanctified one CC 99 * The cleric, the paladin, the priest, and the holy warrior -- all these are classic divine hero archetypes.
sand shaper Sa 76 * Sand shapers are part prophet, part priest, part magician, and part assassin.
sapphire hierarch MoI 136 * The elite members of an order of priests of law defend the temple, contemplate the mysteries of the Sapphire Eidolon, and seek to fulfill its single command by perfecting themselves and bringing order out of chaos wherever they find it.
savant aboleth LoM 21 * Savant aboleths are the eldest, most intelligent, wisest and most forceful of personality.
scaled horror SavS 83 * Scaled horrors are elite amphibious soldiers.
scar enforcer RoD 130 * Scar enforcers are angry, embittered half-elves who have rejected both sides of their ancestry.
scarlet corsair Sto 65 * The scarlet corsair relies on the reputation of her quick blade and terrible fighting skills to drive her prey before her.
scion of Dantalion ToM 59 * The scions believe that their destiny is to one day take up the crown of a long-forgotten human empire, bear the scepter of rulership, and rebuild the empire that could rival the stars.
scion of Tem-Et-Nu Sa 82 * Paladins of the temple of Tem-Et-Nu are sometimes selected to become the guardians of the rivers.
scorpion heritor Sa 86 * Scorpion heritors, through a special relationship with the scorpion spirit, gain the mystical abilities of the scorpion, and can even take its shape.
scorpion wraith SoX 130 * Scorpion wraiths are the elite warriors of the drow.
scourge maiden ShS 40 * Scourge maidens are warrior-priestesses of Loviatar dedicated to pain and anguish.
Sea Mother whip Und 42 * Devout worshipers of Blibdoolpoolp who seek closer communion with the Sea Mother often gain additional abilities in the Sea Mother whip prestige class.
sea witch Sto 68 * A sea witch is a terrible chaotic mage who wields the powers of water and calls on the living horrors of the deep.
seeker of the Misty Isle CD 61 * Seekers search for the lost elves of Misty Isle.
seeker of the song CAr 56 * Seekers of the song wield the power of music in ways that amaze even the most skilled bards.
sentinel of Bharrai BoED 69 * Respect for the power of nature, the desire to further the ends of good, and the resolve to destroy evil are the core beliefs of a sentinel of Bharrai.
serene guardian SGoS PG7 * Those who master the esoteric, mind-enhancing techniques of the Luminous Order have earned the right to call themselves serene guardians.
serpent slayer SK 166 * Some individuals devote their entire lives to thwarting the yuan-ti.
Shaaryan hunter PGtF 71 * On the backs of their swift horses, Shaaryan hunters can run down even the fastest prey and either spear it with a lance or pelt it with arrows from horseback.
shade hunter CoR 58 * The shade hunter is a breed of adventurer who lives for the thrill of finding lost treasure, defeating ancient traps, and surviving deadly curses laid by the priests of dead gods.
shadow adept FRCS 52 * Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.
shadow adept PGtF 72 * Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.
shadow hunter Dra 117 * A shadow hunter is a warrior of his house, and must be familiar with the arts of battle as well as stealth.
shadow scout OA 44 * The camouflage of a tiger, the stamina of a horse, the eyes of an eagle: these are the ingredients of the shadow scouts.
shadow sentinel RoD 137 * Shadow sentinels are elite illumian warriors who protect their people from githyanki raiders, demonic invastions, and hordes of barely imaginable monsters from the Plane of Shadow.
Shadow Sun ninja ToB 126 * A Shadow Sun ninja is a martial artist who studies the balance between good and evil, light and dark.
shadow thief of Amn PGtF 74 * A shadow thief of Amn knows only her own minions, her coworkers, and her superior.
shadowbane inquisitor CAd 68 * Shadowbane inquisitors battle incessantly against evil in whatever form it takes.
shadowbane stalker CAd 70 * Shadowbane stalkers find evil hidden in civilized areas so that the martial arm of the order (the inquisitors) can spearhead the attack.
shadowblade ToM 129 * Shadowblades are martial combatants with an innate link to shadow.
shadowcraft mage RoS 120 * Some gnomes have an even greater affinity for illusions than the average representative of their race, resulting in the prestige class known as the shadowcraft mage.
shadowcrafter Und 43 * Shadowcrafters long ago mastered illusions and glamers.
shadowdancer DMG 3.5 194 * Operating in the border between light and darkness, shadowdancers are nimble artists of deception.
shadowmind CAd 74 * A shadowmind blends psionic powers and uncanny stealth into an effective whole.
shadowsmith ToM 132 * Shadowcasters draw power from darkness, and masters of shadow command it, but no one truly manipulates the darkness as does the shadowsmith.
shadowspy CC 105 * Shadowspies are the covert arm of Pelor's Shadow Guard.
shadowstriker CC 108 * The elite group known as the shadowstrikers is the military arm of Pelor's Shadow Guard.
shapeshifter OA 45 * Shapeshifters must already have some means of changing their form before learning to master that change.
Sharn skymage ShCoT 165 * By studying the properties of the manifest zone in which Sharn is situated, learning its intricacies and methods for manipulating it, a spellcaster can improve her magical or natural ability to fly.
Shiba protector OA 222 * The warriors of the Shiba family are sworn to protect the Isawa family.
shifter MotW 68 * The shifter has no form that she calls her own.
shining blade of Heironeous CD 63 * The shining blade of Heironeous is a member of an order of knights dedicated to prowess in melee combat.
Shintao monk OA 46 * Shintao monks are dedicated to following the teachings of Shinsei.
Shou disciple UnE 32 * Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style.
silver key Dra 120 * A silver key is a master of stealth and security, and an expert at getting into and out of tight places.
silver pyromancer FN 150 * The silver pyromancer is an arcane champion of the Church of the Silver Flame, taking his place alongside clerics, paladins, and exorcists in the Church's cause.
silverstar FP 201 * Silverstars are dedicated advocates of freedom and tolerance, wanderers on the path of truth, and absolute foes of Shar.
Singer of Concordance RotDr 91 * The Singers of Concordance are a small order of wandering draconic spiritual guides who begin as servitors of Io, the Ninefold Dragon, creator of all dragonkind.
singh rager OA 48 * Singh ragers draw their furious strength from the noble lion.
siren SavS 84 * A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability.
skullclan hunter MH 20 * The skullclan hunter is the acclaimed foe of unlife.
skylord BoED 71 * An elf crusader, the skylord uses his kinship with creatures of the sky and the power of the winds to fight evil.
skypledged RoW 126 * The skypledged represent a mystical tradition among the raptorans that hearkens back to an ancient pact with powerful lords of the Elemental Plane of Air.
slaad brooder SavS 87 * The brooder's sole purpose is to implant as many eggs pellets as he can to produce the widest possible range of progeny.
slayer of Domiel BoED 73 * Sometimes the skillset of an assassin is required for more noble pursuits.
slime lord PGtF 186 * Slime lords, the most favored of Ghaunadar's servants, are not clerics; they are spies and infiltrators who can change their shapes in order to move unnoticed among members of any race.
solar channeler SGoS PG9 * Holy warriors ready to defend the Material Plane against demonic invasion, solar channelers are effective healers and spellcasters until the situation demands melee combat. Then they become furious angels.
Soldier of Light DD 208 * The Soldiers of Light are a military order dedicated to open warfare against the minions of their church's enemies.
soul eater BoVD 66 * The soul eater is a monstrous being that feeds on the very essence of life force.
Soulbow Лук души CP 36 * Клинок души, способный создавать своей мыслью не клинок, а оружие дальнего боя.
soulcaster MoI 142 * Soulcasters excel at incorporating soul energy into their magic.
soulguard FC II 95 * Soulguards openly oppose fiendish practices and go to great lengths to protect those beset by the power of Baator.
sovereign speaker FoE 32 * Although devotion to a single god enables some individuals to gain additional power, overriding
spell scion UA 167 * This prestige class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as wizards, sorcerers, and sometimes bards.
spellcarved soldier RoE 166 * Spellcarved soldiers are warforged warriors who engrave magic runes into the plating of their inherently magic bodies, gaining remarkable defensive abilities.
spelldancer MagF 37 * Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal energy of song and dancing to power their magic.
spellfire channeler MagF 38 * Those who practice their spellfire can hone their talent into a tool with fantastic abilities that most dabblers can only dream of.
Spellguard of Silverymoon PGtF 75 * The Spellguard, Silverymoon's elite cadre of battle-trained arcane spellcasters, protects the city against the threat of hostile magic and aids the Knights in Silver against more mundane threats.
spellsinger RoF 185 * Spellsingers are rare practitioners of an ancient elven bardic tradition.
spellsword CW 79 * The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.
spellsword TaB 67 * The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.
spellwarp sniper CS 64 * The spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks.
spinemeld warrior MoI 147 * When a spinemeld warrior trains, he is participating in a tradition that has long been venerated in skarn society.
Spur Lord LoD 11 * The Spur Lords are elite zealots of the church, wielding the dark power of Cyric and commanding the attention of even the most fanatical clerics.
spymaster CAd 76 * Spymasters do their work quietly and in private, and they often have a cover identity.
spymaster SaS 14 * Spymasters do their work quietly and in private, and they often have a cover identity.
squire of legend CC 110 * Not everyone who reveres the Six from Shadow desires to shape her entire life around her chosen paragon.
stalker of Kharash BoED 75 * The stalkers of Kharash are a loose-knit order of rangers, rogues, and other characters devoted to fighting evil under Kharash's patronage.
steel legionnaire DLCS 68 * Steel legionnaires are members of the Legion of Steel.
stoneblessed RoS 122 * A stoneblessed bonds to the stone of the mountains, blending into a dwarf, gnome, or goliath community and making it her home.
stonedeath assassin RoS 124 * Most stonedeath assassins are hobgoblin rogues or rangers, but bugbears and even exceptional goblins have been known to undertake stonedeath training and learn the ways of infiltrating dwarf strongholds by disarming traps, weakening gates, and assassinating dwarf leaders.
stonelord CW 81 * The earth whispers to special dwarves known as stonelords.
stonespeaker guardian RoS 127 * The stonespeaker guardian taps into the divine power of the earth itself to defend her fellow stonespeakers, as well as other goliaths and friendly races, from their enemies.
Storm Disciple Апостол бури CP 40 * Энтузиаст или божественный разум, которые предпочли философии или конкретному богу поклонение природной силе бурь и гроз. Получают набор способностей, связанных с ветром, громом и молниями.
storm sentry Dra 124 * A storm sentry is a soldier first and foremost, and must be a capable combatant.
stormcaster Sto 72 * The stormcaster is one who seeks to tap into the power of a strange and terrifying phenomenon: the raging storm.
stormlord CD 65 * Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence.
stormlord FP 203 * Stormlords are the chief agents of the Destroyer's wrath, inflicting destructive rampages wherever they wander in order to spread word of his endless fury.
stormsinger Fr 70 * The stormsingers have learned the secret methods of harnessing the magic powers of music to influence and control the weather.
stormtalon RoW 131 * The stormtalons are consummate aerial warriors, using both their weapons and their razor-sharp foot talons to dive on their hapless foes.
streetfighter CAd 79 * Streetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.
strifeleader FP 204 * Strifeleaders are the chief instruments of the Dark Sun, charged with spreading the One True Way of Cyric through force and deception.
sublime chord CAr 60 * In return for abandoning her continuing study of bardic music, a sublime chord instead masters a number of spells more powerful than most bards can ever use.
Suel arcanamach CAr 63 * Arcanamach formerly served as elite guards and agents for powerful wizards.
Sun Soul monk CoSW 88 * Monks of the Sun Soul Order believe that they each harbor a small fragment of the sun's divine essence.
sunmaster LEoF 25 * The sunmasters are members of a sect within the church of Lathander who believe that the Morninglord is the living reincarnation of Amaunator.
survivor SavS 89 * Those who survive a program of frequent assaults and other dangers emerge a few weeks later -- tougher, faster, and less vulnerable to attacks.
swanmay BoED 76 * Swanmays are members of a secretive order sworn to protect wilderness areas from evil.
swift scion UA 168 * This prestige class is for those who wield legendary weapons that make use of or improve the wielder's stealth, speed, or dexterity (in the general sense).
swift wing DrM 50 * Swift wings are church servants who see themselves as the fast-moving, hard-hitting crusaders of their god's cadre of worshipers.
sword dancer FP 205 * Sword dancers are expected to lead the drow migration and work to promote harmony between drow and surface-dwelling races.
sword of righteousness BoED 77 * Pursuit of a commitment to righteousness and purity that exceeds the norm is a quality of a sword of righteousness.
sybil SavS 90 * Steeped in ancient lore, or maddened by divine inspiration, the sybil is a reclusive prophet.
tactical soldier MH 22 * The tactical soldier is the master of teamwork in melee.
tainted scholar HoH 113 * No secret is barred from the tainted scholar's grasp, and if such forbidden knowledge comes at the cost of his soul, he's willing to pay that price.
tainted sorcerer UA 191 * Tainted sorcerers find an easy path to tremendous magical power.
tainted warrior UA 193 * When a character's taint threatens to exceed the capacity of his body and soul to contain it, he may become possessed by its evil power and transformed into a creature of taint.
talon of Tiamat Dr 134 * The talon of Tiamat furthers the goals of evil dragonkind.
Talontar blightlord UnE 34 * Corrupt priests who revel in decay, the blightlords of Talona are feared and reviled throughout the Unapproachable East.
tamer of beasts MotW 70 * Through magic and his overwhelming concern for his charges, the tamer of beasts can make them tougher and more intelligent.
tattooed monk CW 82 * Certain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin.
tattooed monk OA 49 * Certain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin.
techsmith FP 206 * Techsmiths are devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.
Telflammar shadowlord UnE 36 * Above all the criminals of the Shadowmasters of Telflamm stand the Telflammar shadowlords,the secret captains of iniquity who demand unquestioned obedience from their numerous minions.
tempest CAd 81 * A tempest is the point of calm within a whirling barrier of deadly blades.
tempest MotW 72 * A tempest is the point of calm within a whirling barrier of deadly blades.
templar DotF 72 * Sworn to the defense of a temple site, the templar is a holy warrior blessed by her deity with combat prowess and great endurance.
temple raider of Olidammara CD 67 * The temple raiders are an elite cadre of thiees who worship the Laughing Rogue and specialize in stealing valuables and secret lore from the temples of other deities.
temple raider of Olidammara SaS 16 * The temple raiders are an elite cadre of thiees who worship the Laughing Rogue and specialize in stealing valuables and secret lore from the temples of other deities.
Tenebrous apostate ToM 63 * The remnant of divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god. Some followers, however, believe that Tenebrous is a separate deity, so these Tenebrous apostates revere him as such.
thaumaturgist DMG 3.5 196 * The thaumaturgist reaches out with divine power to other planes of existence, calling creatures there to do his bidding.
Thayan gladiator CoR 63 * Popular and skillful gladiators fill the arenas of Faeru^n from Calimshan to the Dragon Coast, but the brutal Thayan gladiators are the best of the best.
Thayan knight CW 85 * Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages.
Thayan knight LoD 64 * Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages.
Thayan slaver UnE 37 * Thayan slavers are cruel marauders who use their awful abilities to abduct creatures and then break their wills.
thief of life FoE 84 * When the prize is immortality, there is precious little a thief of life will not do to grasp it.
thief-acrobat CAd 83 * A thief-acrobat excels in getting in and getting out.
thief-acrobat SaS 18 * A thief-acrobat excels in getting in and getting out.
thrall of Demogorgon BoVD 67 * A thrall of Demogorgon thrives on the chaotic nature of mutation and deformity.
thrall of Graz'zt BoVD 68 * The thrall of Graz'zt is a sinister, conniving, and thoroughly evil master of arcane lore and dark secrets.
thrall of Juiblex BoVD 70 * A thrall of Juiblex oozes a horrible slime and is surrounded by a nauseating stench.
thrall of Orcus BoVD 71 * A thrall of Orcus has devoted herself to the demon prince of undeath.
thrallherd ExPH 153 * Thrallherds manipulate the minds of others as if they were clay in the hands of a sculptor.
thunder guide EH 64 * Bodyguards to nobles on safari, shepherds to spelunking university professors, and the real-life heroes of chronicle serials across Khorvaire, thunder guides provide the strong blades, keen senses, and local knowledge necessary to survive a trip across the Thunder Sea.
tomb warden LM 57 * Tomb wardens serve as selfless, undying protectors of the dead.
topaz guardian LoM 203 * Resolute crusaders, the topaz guardians are the elite initiates of the Holy Order of the Supernal Topaz Defenders.
totem rager MoI 153 * The totem rager embodies the wrath of nature in its most bestial form.
trapsmith Du 53 * A trapsmith excels at rigging deadly surprises to harm her enemies, secure her camp, and confound pursuers.
Triadic knight CoV 123 * Triadic knights are holy warriors who worship the Triad of Tyr, Torm, and Ilmater.
tribal protector SaF 35 * The tribal protector is the battlefield champion of a savage humanoid race.
troubadour of stars BoED 78 * Bards who channel their celestial music through their mortal voices and instruments are troubadours of stars.
true necromancer LM 51 * Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.
true necromancer TaB 69 * Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.
twisted lord SGoS PG13 * The stealthy assassins of the Ebon Cabal, twisted lords can turn their visages fearsome at a moment's notice.
ultimate magus CM 77 * A multiclass arcane preparation spellcaster and arcane spontaneous spellcaster.
umbral disciple MoI 158 * The umbral disciple is a student of shadow in both a literal and a metaphysical sense.
unbound scroll Dra 127 * Unbound scrolls are drawn from the most gifted artificers and wizards of House Sivis, though a few exceptional magewrights have made their way into the order.
uncanny trickster CS 67 * The uncanny trickster combines the features of his primary class with a wider range of skill tricks than any other character can achieve.
unholy ravager of Tiamat Dr 97 * Those who devote themselves to Tiamat's cause become unholy ravagers of Tiamat.
Union Sentinel ELH 35 * A Union Sentinel is a member of an elite police force that guards the demiplane city of Union.
unseen seer CM 81 * A stealthy character who dabbles in divination magic.
Urban Savant Городской мудрец Ci 100 * Член тайного общества искателей знаний.
urban soul RoD 141 * Urban souls are the chosen champions of the deity Urbanus, charged with protecting city denzens from external dangers and from subtler threats to the city.
ur-priest BoVD 72 * A small number of ur-priests have learned to tap into divine power and use it without praying to or worshiping a god.
ur-priest CD 70 * A small number of ur-priests have learned to tap into divine power and use it without praying to or worshiping a god.
Vadalis beastkeeper Dra 130 * Vadalis beastkeepers are scouts and guides, hunters and warriors.
vassal of Bahamut BoED 80 * A vassal of Bahamut is a devout, nondraconic champion in the service of the Dragon King.
vengeance knight CoR 67 * Vengeance knights roam the Lands of Intrigue in search of those who have committed acts of treachery against their employers, the Knights of the Shield.
verdant lord MotW 73 * The verdant lord is the final defender of the forest.
vermin keeper Und 44 * To a vermin keeper, insects are perfect killers.
vermin lord BoVD 73 * The vermin lord offers itself as a host for all manner of parasitic organisms.
vigilant sentinel of Aerenal MoE 85 * Part spy, part assassin, and completely loyal to the Sibling Kings and Aerenal's undying rulers, the sentinels roam across Eberron.
vigilante CAd 85 * The vigilante combines magical and mundane investigative techniques to assess a crime scene.
vigilante SaS 20 * The vigilante combines magical and mundane investigative techniques to assess a crime scene.
virtuoso CAd 89 * The typical virtuoso is outgoing, charismatic, and gregarious.
virtuoso SaS 22 * The typical virtuoso is outgoing, charismatic, and gregarious.
visionary seeker PlH 53 * A visionary seeker knows how to navigate the mental plain stretching out ahead, finding landfall and truly discovering what it means to know.
void disciple CD 72 * Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence.
void disciple OA 51 * Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence.
walker in the waste Sa 89 * A walker in the waste embodies the harsh, unforgiving nature of the desert.
war chanter CW 87 * A war chanter's music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.
war hulk MH 22 * The war hulk is a creature of great size and talent who is specifically trained to shock and awe opposing massed troops.
war mind ExPH 155 * War minds are expert fighters who claim to possess unequaled knowledge in the art of war.
war weaver HoB 112 * By weaving together strands of pure arcane power, the war weaver becomes a force to be reckoned with on the battlefield.
war wizard of Cormyr MagF 40 * The Cormyrean war wizards are some of the most respected battle-mages in Faeru^n.
warchief MH 24 * A warchief leads a primitive, aggressive tribe of humanoids, especially when they turn to marauding.
warforged juggernaut ECS 83 * As a machine of war, the juggernaut is among the best at dealing damage and sustaining punishment.
warmaster SaF 37 * Warmasters are trained at the College of War and can become a formidable presence on the battlefield.
warpriest CD 74 * Warpriests are fierce, earthy clerics who pray for peace but prepare for war.
warpriest DotF 74 * Warpriests are fierce, earthy clerics who pray for peace but prepare for war.
warrior of darkness BoVD 75 * The warrior of darkness, sometimes called the dark knight, is a practitioner of black magic.
warrior skald RoF 186 * Accompanying heroes of great renown, warrior skalds fight at their sides while composing the epics that will be told for centuries to come.
warshaper CW 89 * The warshaper grows and evolves her own weapons and armor to suit the threat at hand.
warsling sniper RoF 188 * The warsling sniper is an expert in the use of the weapon commonly associated with the halfling race.
watch detective MotW 75 * The watch detective specializes in solving mysteries.
wavekeeper Sto 76 * Some druids feel the call of the primal deeps.
waverider SavS 93 * The waverider and her companion animal defend their city with a vigor that exceeds either's individual powers.
waveservant FP 209 * Waveservants server the Bitch Queen as both tribute gatherers and enforcers.
wayfarer guide CAr 65 * The wayfarer guide focues on honing her skill at instantaneous magical transportation.
wayfarer guide TaB 70 * The wayfarer guide focues on honing her skill at instantaneous magical transportation.
weapon master SaF 38 * For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.
weapon master (kensei) OA 53 * For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.
wearer of purple FP 210 * Wearers of purple are members of the Cult of the Dragon who embrace the creation and veneration of the Sacred Ones, the great dracoliches of Faeru^n.
wearer of purple DrF 67 * Updated from Faiths and Pantheons.
weretouched master ECS 85 * Weretouched masters are shifters who learn to enhance their shifting ability to accentuate the power of their lycanthrope heritage.
whisperknife RoW 135 * The halfling whisperknife seeks to repay murder, theft, or humiliation in the same coin.
wild mage CAr 68 * Wild mages aspire to cast spells without structure.
wild plains outrider CAd 92 * Wild plains outriders work tirelessly to keep the plains as safe as such remote places can be.
wild scout SM 117 * Wild scouts are the spies of the wilderness, traversing the open and wild country in search of valuable information.
wild soul CM 84 * An arcanist who wields power from the realm of the fey.
wildrunner RoW 139 * Wildrunners give themselves almost wholly to nature, seeking to return to their untamed roots and eventually become fey creatures.
windrider MotW 77 * The windrider is a specialist in mounted combat, but hers is no ordinary mount.
windwalker FP 212 * Windwalkers learn to shape the winds with their hands and ride them to lands as yet unseen.
windwright captain EH 70 * The self-proclaimed masters of sky and sea, the windwright captains are the finest pilots of airships and wind galleons on Eberron.
winterhaunt of Iborighu Fr 72 * As minions of the Frozen King, the winterhaunts of Iborighu lust for nothing less than eternal winter.
witch hunter OA 54 * Witch hunters combine magical training with combat expertise to battle the spiritual forces of evil in the world.
witch slayer ToM 67 * Witch slayers devote themselves to capturing and destroying those who share their souls with other entities.
witchborn binder MoI 162 * Elite agents within the Vigilant Servants, a society whose members make it their business to frustrate the plans of the witchborn, witchborn binders are incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles.
Wizard of High Sorcery DLCS 71 * Once a wizard successfully completes (and survives) the Test of High Sorcery, his choices dictate his robe color and which deity of magic grants him power.
wonderworker BoED 82 * Wonderworkers sacrifice some of their spellcasting ability to grow closer to the ideal of goodness they revere.
wyrm wizard DrM 55 * Wyrm wizards are spellcasters who learn new spells not through research and experimentation but rather by tapping into the vast wealth of arcane knowledge possessed by dragons.
yakuza OA 55 * Yakuza represent the shadowy underworld and provide protection for the helpless.
Yathchol webrider Und 46 * With their intimate understanding of webspinning and their familiarity with the Overweb, Yathchol webriders can move about the Underdark as they choose.
yathrinshee PGtF 187 * Yathrinshees, the elite ranks of Kiaransalee's priests, are powerful masters of necromantic magic, both arcane and divine.
yuan-ti cultist SavS 97 * The mysteries of the evil deities of the yuan-ti are mastered by yuan-ti cultist masters.
Zerth Cenobite CP 43 * Монах-псионик, мастер созданного гитзераями боевого искусства, основанного на контроле за течением времени (и позволяющего предвидеть близкое будущее, исчезать на несколько секунд из общего временного потока или даже ненадолго замедлять своё личное время, позволяя действовать быстрее с точки зрения противника).
Zhentarim skymage LoD 102 FR These powerful spellcasters ride strange flying beasts and serve the Zhentarim by performing acts of espionage and causing unrest on the frontiers of civilization.
Zhentarim spy PGtF 77 FR The Zhentarim spy is probably the one Faeru^nians encounter most often -- even if they never realize it.

Ссылки

  • Prestige Class Index. Updated: 05/04/2007. Веб-сайт WotC, раздел «Consolidated Lists».