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'''RPGA''' (Role-Playing Game Association — Ассоциация ролевых игр, Role-Playing Gamers Association — Ассоциация [[ролевик]]ов, RPGA Network — Сеть RPGA) — организация, существующая в настоящее время под патронажем компании [[Wizards of the Coast]], занимающаяся организацией [[настольная ролевая игра|настольных ролевых игр]] (в основном по [[система|системе]] [[d20]]) в международном масштабе.
 
'''RPGA''' (Role-Playing Game Association — Ассоциация ролевых игр, Role-Playing Gamers Association — Ассоциация [[ролевик]]ов, RPGA Network — Сеть RPGA) — организация, существующая в настоящее время под патронажем компании [[Wizards of the Coast]], занимающаяся организацией [[настольная ролевая игра|настольных ролевых игр]] (в основном по [[система|системе]] [[d20]]) в международном масштабе.
  
RPGA была основана в ноябре 1980 г. [[Франк Менцер|Франком Менцером]] из [[TSR, Inc.]] с целью продвижения [[отыгрыш]]а в ролевых играх и обеспечения возможности любителям RPG из разных мест встречаться и играть друг с другом<ref name="D&Dfaq">[http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03 «Dungeons & Dragons FAQ»]. [[Wizards of the Coast]]. Archived from [http://www.wizards.com/dnd/DnDArchives_FAQ.asp the original] on 2008-10-03. Retrieved 2008-10-03.</ref><ref name="history">[http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp&date=2008-10-04 «The History of TSR»]. [[Wizards of the Coast]]. Archived from [http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp the original] on 2008-10-04. Retrieved 2005-08-20.</ref>. С 1997 г. владельцем RPGA является [[Wizards of the Coast]].
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RPGA была основана в ноябре 1980 г. [[Франк Менцер|Франком Менцером]] из [[TSR, Inc.]] с целью продвижения [[отыгрыш]]а в ролевых играх и обеспечения возможности любителям RPG из разных мест встречаться и играть друг с другом<ref name="D&Dfaq">[http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03 «Dungeons & Dragons FAQ»]. [[Wizards of the Coast]]. Archived from [http://www.wizards.com/dnd/DnDArchives_FAQ.asp the original] on 2008-10-03. Retrieved 2008-10-03.</ref><ref name="history">[http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp&date=2008-10-04 «The History of TSR»]. [[Wizards of the Coast]]. Archived from [http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp the original] on 2008-10-04. Retrieved 2005-08-20.</ref>. С 1997 г. владельцем RPGA является [[Wizards of the Coast]].
  
 
== Цель RPGA ==
 
== Цель RPGA ==
The RPGA was originally formed to provide tournaments to conventions that would be both fun to play and fair to the players in the event. Each player was given a pre-generated character with a background, equipment, and some limited information about the other characters at the table, and a great deal of effort was spent trying to create balanced events. A game master and four to eight players would play a 4-hour adventure supplied by the RPGA. At the end of the adventure, the «winner» of the event was decided (on the basis of rules knowledge and role-playing ability) by tallying votes from the game master and the players (the game master’s vote counted double and was used to break any ties). These events are now referred to as «Classic» events. Players were awarded experience points based on how well they did in competitive events, and over time they could advance to higher levels. The players also rated the game master, and the game masters similarly gained experience points and could achieve levels as judges.
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Изначально RPGA была создана для организации [[турнир|игровых турниров]] на мероприятиях [[ролевое сообщество|ролевого сообщества]]. Каждый [[игрок]] получал [[прегенерейт|заранее сгенерённого персонажа]] с [[квента|предисторией]], [[экипировка|снаряжением]] и некоторой ограниченной информацией о других [[персонаж]]ах. Наибольшие усилия прилагались для того, чтобы создать игровой [[баланс]]. [[Мастер|Мастер игры]] и от четырёх до восьми [[игрок]]ов играли 4-часовую [[сессия|сессию]], [[приключение]] для которой также обеспечивала RPGA. В конце приключения провозглашался «победитель» — наилучший игрок по знанию правил и [[отыгрыш]]у, выбиравшийся путём голосования мастера и игроков (мастер получал два голоса). Игроки вознаграждались [[XP|очками опыта]] и со временем получали более высокие [[уровень|уровни]]. Игроки также определяли рейтинг мастеров. В настоящее время эти мероприятия известны как «классические».
  
Initially, all RPGA events were for TSR products, primarily ''Advanced Dungeons & Dragons'' but also the ''Top Secret'' (espionage) and ''Gamma World'' (science fantasy) role-playing games. By the mid-1980s events based on games from other publishers were approved and distributed by the RPGA; the first such event was a Star Trek Role Playing game at Glathricon in Evansville, Indiana.
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Первоначально все мероприятия RPGA проводились по продуктам TSR, в первую очередь [[AD&D]], в меньшей степени по шпионской игре «Top Secret» и [[фантастика|научно-фантастической]] игре «[[Gamma World]]». К середине 1980-х гг. RPGA одобрила использование игр от других разработчиков. Первой такой игрой стала Star Trek Role Playing game.
  
The RPGA later decided to allow gamers all around the country (and world) to play in a single campaign where everyone could create changes in a dynamic world. In essence it was to create the largest single RPG campaign(s). The first such campaign was [[Ravens Bluff|Raven’s Bluff]], the '''Living City'''.
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Со временем в RPGA было принято решение провести [[кампания|игровую кампанию]], в которой могли бы участвовать игроки со всего мира, и где каждый мог бы влиять на события в динамическом, меняющемся мире. Первой такой кампанией стала игра «Living City», действие которой происходило в местности Raven’s Bluff в [[Forgotten Realms|Фаэруне]]. Игра представляла собой серию [[модуль|приключений]] для [[партия|партий]] из 4-6 [[игрок]]ов и [[мастер|ДМа]], каждое из которых игралось одновременно большим количеством игровых компаний. Результаты игры по модулям с [[зацепка]]ми для всей [[метасюжет|сюжетной линии]] кампании высылались в штаб RPGA для сравнения — обычно требовался определённый процент конкретного результата, чтобы именно он был объявлен «случившимся событием». Например, если мир был обречён из-за проклятого предмета, а большая часть партий, проходивших данное приключение, преуспевала в уничтожении данного предмета, то проклятие спадало, и это влияло на всю дальнейшую судьбу игрового мира во всех последующих модулях кампании. Игроки, которым не удавалось достичь успеха, не выбывали из игры и могли продолжать участвовать, как если бы им удавалось достичь результата, ставшего «официальным».
 
 
The game(s) are set up as a series of «modules» (or adventures) where players play in groups of 5-7 people (one of whom is the Dungeon Master) at a time. Modules with story arc hooks have results sent to RPGA Headquarters for compilation — usually a certain percentage (a majority) is required for a specific result to occur. For example, if a world is cursed due to a cursed item and most people in a particular adventure succeed in removing the object, the curse could be lifted or altered for the world in all future story modules. Players who do not succeed still play in the world and gain experience and character growth as if they had succeeded since the «official» storyline dictates as such.
 
  
 
== Членство в RPGA ==
 
== Членство в RPGA ==
Membership was originally paid by yearly fee and included a subscription to "[[Polyhedron]]" magazine.<ref name="D&Dfaq"/> In the early years, membership was largely limited to North America, but in 1989, the RPGA Network branched out into Norway, Sweden, Denmark, the U.K., Israel, and Australia.<ref name="history"/> In 2002, RPGA membership became free, but the subscription to "Polyhedron" was no longer included as a membership benefit—the magazine’s association with RPGA ended the same year when it was bought by [[Paizo Publishing]], who then published it as a section of "[[Dungeon]]".
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Первоначально членство в RPGA было платным и включало подписку на журнал «[[Polyhedron]]»<ref name="D&Dfaq"/>. В начальный период члены RPGA были только из США и Канады, но в 1989 г. отделения RPGA были организованы в Норвегии, Швеции, Дании, Великобритании, Израиле и Австралии<ref name="history"/>. С 2002 г. членство в RPGA стало бесплатным, но подписка на «Polyhedron» больше не была привилегией для членов, так как сотрудничество журнала с Ассоциацией прекратилось после его покупки [[Paizo Publishing]].
  
The RPGA currently has members on all continents of the world, except Antarctica.<ref name="D&Dfaq"/>
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В настоящее время RPGA имеет членов на всех континентах мира, за исключением Антарктиды<ref name="D&Dfaq"/>. В России отделения RPGA не имеется (?).
  
 
== Кампании RPGA ==
 
== Кампании RPGA ==
 
There have been many campaigns organized by RPGA, free to play for RPGA members (although some of the ''Living'' campaigns use or used retail books such as the ''Living Greyhawk Gazetteer'' and the ''Living Force Campaign Guide''.) Below are some of the current and previous campaigns.
 
There have been many campaigns organized by RPGA, free to play for RPGA members (although some of the ''Living'' campaigns use or used retail books such as the ''Living Greyhawk Gazetteer'' and the ''Living Force Campaign Guide''.) Below are some of the current and previous campaigns.
  
* '''[[Living City|The Living City]]''' (1987—2004) A D&D campaign set in the [[Forgotten Realms]] setting, specifically the city of [[Ravens Bluff]]. The first adventure for this shared campaign appeared at [[GenCon]] in 1987, primed by articles that had appeared in "Polyhedron" magazine over the previous two years. The first adventures were played using the rules for [[AD&D]], but the campaign reached the height of its popularity using Second Edition rules. The campaign converted to Third Edition rules in 2000, but with the advent of the much larger and more popular ''Living Greyhawk'' campaign the following year, interest in ''Living City'' waned, and the campaign drew to a close in 2004.
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* '''[[Living City|The Living City]]''' (1987—2004) A D&D campaign set in the [[Forgotten Realms]] setting, specifically the city of [[Ravens Bluff]]. The first adventure for this shared campaign appeared at [[GenCon]] in 1987, primed by articles that had appeared in «Polyhedron» magazine over the previous two years. The first adventures were played using the rules for [[AD&D]], but the campaign reached the height of its popularity using Second Edition rules. The campaign converted to Third Edition rules in 2000, but with the advent of the much larger and more popular ''Living Greyhawk'' campaign the following year, interest in ''Living City'' waned, and the campaign drew to a close in 2004.
 
* '''[[Living Greyhawk]]''' (2000—2008) A D&D campaign set in the original Dungeons and Dragons world of [[Greyhawk]], this campaign was introduced at [[GenCon]] 2000 in conjunction with the release of the third edition of ''Dungeons & Dragons''.<ref name="D&Dfaq"/>. The real world was divided into 30 administrative regions, each one keyed to a specific region of the Greyhawk world (that is, [[France]] = [[Ekbir]], [[Switzerland]] = [[Dullstrand]], [[Australia]] = [[Perrenland]], etc). Players could either play "Core " adventures that were available to all players worldwide or adventures that had been specifically created for their home region, but they could not play adventures written for other regions. (In order to play adventures from another Greyhawk region, the player was required to physically travel to the real-world area associated with that region.) The campaign was very popular, with over 15,000 players and over 1,000 adventures,<ref name = tulach>{{cite web  | last = Tulach  | first = Chris  | title = RPGA Report: Evolution of Shared Worlds (Part 4: The 3rd Edition Era)  | publisher = Wizards of the Coast  | date = 2008-06-20  | url = http://www.wizards.com/default.asp?x=dnd/drrep/20080620  | accessdate = 2009-01-31}}</ref> but with the advent of Fourth Edition rules, the campaign was drawn to a close in 2008 and replaced with the ''Living Forgotten Realms'' campaign.
 
* '''[[Living Greyhawk]]''' (2000—2008) A D&D campaign set in the original Dungeons and Dragons world of [[Greyhawk]], this campaign was introduced at [[GenCon]] 2000 in conjunction with the release of the third edition of ''Dungeons & Dragons''.<ref name="D&Dfaq"/>. The real world was divided into 30 administrative regions, each one keyed to a specific region of the Greyhawk world (that is, [[France]] = [[Ekbir]], [[Switzerland]] = [[Dullstrand]], [[Australia]] = [[Perrenland]], etc). Players could either play "Core " adventures that were available to all players worldwide or adventures that had been specifically created for their home region, but they could not play adventures written for other regions. (In order to play adventures from another Greyhawk region, the player was required to physically travel to the real-world area associated with that region.) The campaign was very popular, with over 15,000 players and over 1,000 adventures,<ref name = tulach>{{cite web  | last = Tulach  | first = Chris  | title = RPGA Report: Evolution of Shared Worlds (Part 4: The 3rd Edition Era)  | publisher = Wizards of the Coast  | date = 2008-06-20  | url = http://www.wizards.com/default.asp?x=dnd/drrep/20080620  | accessdate = 2009-01-31}}</ref> but with the advent of Fourth Edition rules, the campaign was drawn to a close in 2008 and replaced with the ''Living Forgotten Realms'' campaign.
 
* '''[[Living Forgotten Realms]]''' Launched in August 2008 at [[Gen Con]], this is currently RPGA’s only active living campaign, a [[D&D]] campaign using WotC’s 4th edition D&D rules set in the [[Forgotten Realms]]. This worldwide campaign divides the real world into twelve administrative regions, each linked to a specific region or city of the Forgotten Realms (the [[Dalelands]], [[Baldurs Gate]], etc.). However, unlike the regional play limitations of the ''Living Greyhawk'' campaign, players are free to play any adventure from any region at any time.
 
* '''[[Living Forgotten Realms]]''' Launched in August 2008 at [[Gen Con]], this is currently RPGA’s only active living campaign, a [[D&D]] campaign using WotC’s 4th edition D&D rules set in the [[Forgotten Realms]]. This worldwide campaign divides the real world into twelve administrative regions, each linked to a specific region or city of the Forgotten Realms (the [[Dalelands]], [[Baldurs Gate]], etc.). However, unlike the regional play limitations of the ''Living Greyhawk'' campaign, players are free to play any adventure from any region at any time.
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== Ссылки ==
 
== Ссылки ==
* [http://www.wizards.com/default.asp?x=rpga/welcome Главная страница RPGA]
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* [http://www.wizards.com/DnD/Events.aspx Главная страница RPGA]
 
* {{enw|RPGA}} в Википедии
 
* {{enw|RPGA}} в Википедии
  

Версия 23:15, 21 марта 2011

Rpga.jpg

RPGA (Role-Playing Game Association — Ассоциация ролевых игр, Role-Playing Gamers Association — Ассоциация ролевиков, RPGA Network — Сеть RPGA) — организация, существующая в настоящее время под патронажем компании Wizards of the Coast, занимающаяся организацией настольных ролевых игр (в основном по системе d20) в международном масштабе.

RPGA была основана в ноябре 1980 г. Франком Менцером из TSR, Inc. с целью продвижения отыгрыша в ролевых играх и обеспечения возможности любителям RPG из разных мест встречаться и играть друг с другом[1][2]. С 1997 г. владельцем RPGA является Wizards of the Coast.

Цель RPGA

Изначально RPGA была создана для организации игровых турниров на мероприятиях ролевого сообщества. Каждый игрок получал заранее сгенерённого персонажа с предисторией, снаряжением и некоторой ограниченной информацией о других персонажах. Наибольшие усилия прилагались для того, чтобы создать игровой баланс. Мастер игры и от четырёх до восьми игроков играли 4-часовую сессию, приключение для которой также обеспечивала RPGA. В конце приключения провозглашался «победитель» — наилучший игрок по знанию правил и отыгрышу, выбиравшийся путём голосования мастера и игроков (мастер получал два голоса). Игроки вознаграждались очками опыта и со временем получали более высокие уровни. Игроки также определяли рейтинг мастеров. В настоящее время эти мероприятия известны как «классические».

Первоначально все мероприятия RPGA проводились по продуктам TSR, в первую очередь AD&D, в меньшей степени по шпионской игре «Top Secret» и научно-фантастической игре «Gamma World». К середине 1980-х гг. RPGA одобрила использование игр от других разработчиков. Первой такой игрой стала Star Trek Role Playing game.

Со временем в RPGA было принято решение провести игровую кампанию, в которой могли бы участвовать игроки со всего мира, и где каждый мог бы влиять на события в динамическом, меняющемся мире. Первой такой кампанией стала игра «Living City», действие которой происходило в местности Raven’s Bluff в Фаэруне. Игра представляла собой серию приключений для партий из 4-6 игроков и ДМа, каждое из которых игралось одновременно большим количеством игровых компаний. Результаты игры по модулям с зацепками для всей сюжетной линии кампании высылались в штаб RPGA для сравнения — обычно требовался определённый процент конкретного результата, чтобы именно он был объявлен «случившимся событием». Например, если мир был обречён из-за проклятого предмета, а большая часть партий, проходивших данное приключение, преуспевала в уничтожении данного предмета, то проклятие спадало, и это влияло на всю дальнейшую судьбу игрового мира во всех последующих модулях кампании. Игроки, которым не удавалось достичь успеха, не выбывали из игры и могли продолжать участвовать, как если бы им удавалось достичь результата, ставшего «официальным».

Членство в RPGA

Первоначально членство в RPGA было платным и включало подписку на журнал «Polyhedron»[1]. В начальный период члены RPGA были только из США и Канады, но в 1989 г. отделения RPGA были организованы в Норвегии, Швеции, Дании, Великобритании, Израиле и Австралии[2]. С 2002 г. членство в RPGA стало бесплатным, но подписка на «Polyhedron» больше не была привилегией для членов, так как сотрудничество журнала с Ассоциацией прекратилось после его покупки Paizo Publishing.

В настоящее время RPGA имеет членов на всех континентах мира, за исключением Антарктиды[1]. В России отделения RPGA не имеется (?).

Кампании RPGA

There have been many campaigns organized by RPGA, free to play for RPGA members (although some of the Living campaigns use or used retail books such as the Living Greyhawk Gazetteer and the Living Force Campaign Guide.) Below are some of the current and previous campaigns.

  • The Living City (1987—2004) A D&D campaign set in the Forgotten Realms setting, specifically the city of Ravens Bluff. The first adventure for this shared campaign appeared at GenCon in 1987, primed by articles that had appeared in «Polyhedron» magazine over the previous two years. The first adventures were played using the rules for AD&D, but the campaign reached the height of its popularity using Second Edition rules. The campaign converted to Third Edition rules in 2000, but with the advent of the much larger and more popular Living Greyhawk campaign the following year, interest in Living City waned, and the campaign drew to a close in 2004.
  • Living Greyhawk (2000—2008) A D&D campaign set in the original Dungeons and Dragons world of Greyhawk, this campaign was introduced at GenCon 2000 in conjunction with the release of the third edition of Dungeons & Dragons.[1]. The real world was divided into 30 administrative regions, each one keyed to a specific region of the Greyhawk world (that is, France = Ekbir, Switzerland = Dullstrand, Australia = Perrenland, etc). Players could either play "Core " adventures that were available to all players worldwide or adventures that had been specifically created for their home region, but they could not play adventures written for other regions. (In order to play adventures from another Greyhawk region, the player was required to physically travel to the real-world area associated with that region.) The campaign was very popular, with over 15,000 players and over 1,000 adventures,[3] but with the advent of Fourth Edition rules, the campaign was drawn to a close in 2008 and replaced with the Living Forgotten Realms campaign.
  • Living Forgotten Realms Launched in August 2008 at Gen Con, this is currently RPGA’s only active living campaign, a D&D campaign using WotC’s 4th edition D&D rules set in the Forgotten Realms. This worldwide campaign divides the real world into twelve administrative regions, each linked to a specific region or city of the Forgotten Realms (the Dalelands, Baldurs Gate, etc.). However, unlike the regional play limitations of the Living Greyhawk campaign, players are free to play any adventure from any region at any time.
  • Legacy of the Green Regent (2003—2006) A D&D campaign using v3.5 rules, and set in the Forgotten Realms campaign world centered on the northern city of Loudwater. Players took the role of defenders of Loudwater and supporters of the Green Regent. This was the first RPGA campaign to feature online tracking of characters and adventure outcomes.
  • Mark of Heroes (2004—2006) This D&D campaign, using v3.5 rules, was designed to introduce the new Eberron campaign setting. Players portrayed members of the Diggers' Union, an archeology-and-adventure society, as they became involved in the ongoing story of the postwar turmoil that engulfs Eberron.
  • Xen’drik Expeditions (2006—2008) This D&D campaign using v3.5 rules was also set in the Eberron campaign setting, and replaced the Mark of Heroes campaign starting at Gen Con 2006. Players had to join one of four factions, each of which had different (and often competing) goals. This campaign ended at Origins 2008.
  • Living Force (2002—2007) A d20 campaign using the Star Wars RPG and following the then current movie story line. In 2006, the license agreement between WotC and LucasFilm ended, and the campaign was brought to a close in 2007.
  • Living Death (1997—2007) A D&D campaign, using Second Edition rules and the Ravenloft expansion book, set in 1890s gothic Earth. Also called «Masque of the Red Death». Players belonged to the «Society of the White Rose» and fought the evils of the world. It concluded its scheduled 10-year run in February of 2007.

There were also several other smaller or time-limited campaigns started by RPGA, some of which continued to be organized and played outside the auspices of RPGA when the original campaign was drawn to a close:

Примечания

  1. 1,0 1,1 1,2 1,3 «Dungeons & Dragons FAQ». Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.
  2. 2,0 2,1 «The History of TSR». Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  3. Tulach, Chris RPGA Report: Evolution of Shared Worlds (Part 4: The 3rd Edition Era). Wizards of the Coast (2008-06-20). Проверено 31 января 2009.

Ссылки