Редактирование: Чардат Спулзир
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==Настоящее== | ==Настоящее== | ||
− | + | Even before Chardath became the lord of Aggarath, grief and evil had driven him mad. In the days since he was pulled into the Land of Mists, things have only gotten worse, indeed, Chardath's mental collapse has finally become complete. | |
− | + | The lord of Aggarath is constantly tormented by his desire to see Kartak destroyed. He knows that the lien escaped consumption by the crystal and fears that this lucky break has placed him forever out of reach. Still, the fledgling demilord refuses to accept that fact as a final truth. | |
− | + | Chardath is well aware of the life-draining nature of his domain-and so longs to see Kartak drawn into it. Watching the lich slowly weaken and die seems an ideal fate to him. Indeed, the lord of Aggarath has no great desire to escape the gemstone. As long as he believes that it might be possible to draw Kartak into it, he is content to stay where he is. | |
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+ | The fate of Marble is also of great importance to Chardath. He blames himself for her death and the fact that she cannot rest easily in her grave. If a way could be found to undo the terrible things that were done to her, Chardath would leap at the chance. | ||
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+ | Apart from these two goals, Chardath's life lacks direction. His madness causes him to behave quite eccentrically. One minute he might be overcome with paranoid fears and the next he might be benevolent and friendly. To reflect this, any encounter with Chardath should begin with the Dungeon Master rolling a few dice to determine his reaction to the party. The following table can be used to determine Chardath's mood and emotional state when he is encountered. (For the Dungeon Master's convenience, this table is reprinted in "The Eleventh Facet" section, where characters encounter Chardath.) Those who wish more detail should use Table 70: General Traits from Chapter 12 of the Dungeon Master Guide. | ||
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+ | Note that the actions of player characters generally have no effect on Chardath's mood. He is insane, after all, and his motivations are not immediately obvious to the outside world. If the heroes spend an extended period of time in the company of Chardath, they find that his mood changes frequently. Dungeon Masters should reroll his emotional state after 1d4 turns. | ||
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+ | Of course, if he is attacked or otherwise threatened, Chardath defends himself. Similarly, he will not take well to people he believes to be allies of Kartak or enemies of his beloved sister. In either of these cases, the Dungeon Master should roll until an aggressive mental state is indicated. | ||
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+ | Sudden changes or surprise also cause Chardath to undergo radical mood swings. Whenever he suffers damage (even by accident) or is called upon to make a saving throw of any kind, the Dungeon Master should roll for his new personality. | ||
==Способности== | ==Способности== |