Редактирование: Хит

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| автор = «[[Player's Handbook]]» первой редакции, стр. 34
 
| автор = «[[Player's Handbook]]» первой редакции, стр. 34
 
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<!-- These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant prtion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points… It is ridiculous to assume that even a fantastic fighter can take that much punishment…Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces. -->
  
 
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| автор = [[Гэри Гайгэкс]] в «[[Dungeon Master's Guide]]» первой редакции
 
| автор = [[Гэри Гайгэкс]] в «[[Dungeon Master's Guide]]» первой редакции
 
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<!-- It is quite unreasonable to assume that as a character gains levels of ability
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in his or her class that a corresponding gain in actual ability to sustain
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physical damage takes place. It is preposterous to state such an
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assumption, for if we are to assume that a man is killed by a sword thrust
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which does 4 hit points of damage, we must similarly assume that a hero
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could, on the average, withstand five such thrusts before being slain! Why
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then the increase in hit points? Because these reflect both the actual
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physical ability of the character to withstand damage — as indicated by
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constitution bonuses- and a commensurate increase in such areas as skill
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in combat and similar life-or-death situations, the «sixth sense» whith
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warns the individual of some otherwise unforeseen events, sheer luck,
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and the fantastic provisions of magical protections and/or divine
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protection. Therefore, constitution affects both actual ability to withstand
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physical punishment hit points (physique) and the immeasurable areas
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which involve the sixth sense and luck (fitness). -->
  
 
'''[[Advanced Dungeons & Dragons 2]]''':
 
'''[[Advanced Dungeons & Dragons 2]]''':
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| автор = «[[Player's Handbook]]» второй редакции, стр. 138-139
 
| автор = «[[Player's Handbook]]» второй редакции, стр. 138-139
 
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<!-- Sometimes, no degree of luck, skill, ability, or resistance to various attacks can prevent harm from coming to a character. The adventuring life carries with it unavoidable risks. Sooner or later a character is going to be hurt…Damage is subtracted from a character’s (or creature’s) hit points. Should one of the player characters hit an ogre in the side of the head for 8 points of damage, those 8 points are subtraced from the ogre’s total hit points. The damage isn’t applied to the head, or divided among different areas of the body. Hit point loss is cumulative until a character dies or has a chance to heal his wounds." [A brief vignette follows and then a section entitled WOUNDS.] "When a character hits a monster, or vice versa, damage is suffered by the victim. -->
  
 
'''[[Dungeons & Dragons 3]]''':
 
'''[[Dungeons & Dragons 3]]''':
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|автор = «[[Player's Handbook]]» редакции 3.0, стр. 127
 
|автор = «[[Player's Handbook]]» редакции 3.0, стр. 127
 
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<!-- Your hit points measure how hard you are to kill. While exotic monsters have a number of special ways to hurt, harm, or kill you, usually you just take damage and lose hit points. -->
  
 
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|автор = «[[Player's Handbook]]» редакции 3.0, стр. 128
 
|автор = «[[Player's Handbook]]» редакции 3.0, стр. 128
 
}}
 
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<!-- What hit points represent: Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. A 10th-level fighter who has taken 50 points of damage is not as badly hurt as a 10th-level wizard who has taken that much damage. Indeed, unless the wizard has a high constitution score, she’s probably dead or dying, while the fighter is battered but otherwise doing fine. Why the difference? Partly because the fighter is better at rolling with the punches, protecting vital areas, and dodging just enough that a blow that would be fatal only wounds him. Partly because he’s tough as nails. He can take damage that would drop a horse and still swing his sword with deadly effect. For some characters, hit points may represent divine favor or inner power. When a paladin survives a fireball, you will be hard pressed to convince bystanders that she doesn’t have the favor of some higher power. -->
  
 
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|автор = «[[Player's Handbook]]» редакции 3.0, стр. 279 (словарик)
 
|автор = «[[Player's Handbook]]» редакции 3.0, стр. 279 (словарик)
 
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<!-- Hit points (hp): A measure of character health or object integrity. Damage decreases current hit points, and lost hit points return with healing or natural recovery. -->
  
 
В [[D&D 3.5|редакции 3.5]] определения такие же, только короче.
 
В [[D&D 3.5|редакции 3.5]] определения такие же, только короче.
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|автор = «[[Player's Handbook]]» четвёртой редакции, стр. 293
 
|автор = «[[Player's Handbook]]» четвёртой редакции, стр. 293
 
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<!-- Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve — all the factors that combine to help you stay alive in a combat situation…Powers, abilities and actions that restore are known as healing. You might regain hit points through rest, heroic resolve, or magic. -->
  
 
== Модификации и дополнения системы хитов ==
 
== Модификации и дополнения системы хитов ==

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